|
|
|
|
 |

March 9th, 2004, 05:27 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: upgrading facilities pet peeve
Quote:
Originally posted by SB:
Bleh.
I still have to erase Cultural Centers to build those facilities that gives the production and research bonuses.
I can't destroy a CC, that's a crime against humanity!
Imagine all those millions of tiny little virtual people under my whim and command now left homeless because I need more resources....
|
True, it's difficult to remove a cultural center. However, compared to a non advanced storage player you are better off with 12 cultural centers and bonus facs then you are 12 cc's and no bonus facs.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

March 9th, 2004, 05:58 PM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: upgrading facilities pet peeve
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

March 9th, 2004, 06:44 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
So here's the question: how do you guys handle this?
Slick.
|
I too hate this bug. It prevents me from researching Lv3 of things and still get max output per timeunit.
A solution I use is only a very partial one. I set up the Fill Queue button with the facilities at lv2. I use Groups of 7. Then even when you upgrade all things, you can go to each queue, clear it, and add back the LV2 items. This saves you from setting and resetting the Latest button. Once the Fill Queue items are made it will save with your empire. For new games you can adjust that empire for whatever needs to be set and still keep the Fills.
Doing this is still a pain, but with the Clear Queue and Fill Queue buttons it can be a little better. It still allows you to build an Atmosphere plant Lv1 then right before it is finished, use the Upgrade all to change it to an AtmPlant III in mid construction.
(Edited to remove most of quote)
[ March 09, 2004, 21:28: Message edited by: Parasite ]
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|

March 9th, 2004, 07:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: upgrading facilities pet peeve
Quote:
Originally posted by tesco samoa:
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
|
No, not at all. That was a bug that was patched. The exploit Slick is talking about is building obselete Mineral Miner IIs, then upgrading them to Mineral Miner III when the planet is full to save on build time.
|

March 9th, 2004, 07:42 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: upgrading facilities pet peeve
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by tesco samoa:
so from following this thread it goes like this.
build 1 level one mineral miner
que in the upgrade.
Add the rest of the mineral miners
and move the upgrade to the end.
Then the upgrade upgrades all the minerals miners
for the price of one .
Is this what i am reading here ?
Tesco works too much in aix now... so command promts are taking over his sleep
|
No, not at all. That was a bug that was patched. The exploit Slick is talking about is building obselete Mineral Miner IIs, then upgrading them to Mineral Miner III when the planet is full to save on build time. This is what you're calling an exploit???? I though the exploit was what tesco said. Building 2 Mineral Miner facility II's instead in one III is hardly an exploit. It is a design flaw in the data IMO since two lvl II's are clearly better than one lvl III so it's hardly an 'upgrade'
by this logic filling up that Last 30kt of space on my ship with a lvl 1 shield is an exploit. (since my new level 2 shields take 4okt of space) as is putting any old cheap components on a ship.
[ March 09, 2004, 17:44: Message edited by: DavidG ]
|

March 9th, 2004, 07:50 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: upgrading facilities pet peeve
It is not an exploit. <- period.
Slick.
__________________
Slick.
|

March 9th, 2004, 07:54 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: upgrading facilities pet peeve
It is an exploit. <- Period.
We can all do that.  It is exploiting the upgrade mechanics to do something that makes no sense at all. Why would people build obselete research/mining/etc. facilities, then set about upgrading them to the latest technologies? They would just start building them with the latest equipment right off the bat... this is the sense it which it is an exploit. It makes 0 logical sense, and is only done to get an unwarranted advantage by using a loop hole in the game mechanics.
[ March 09, 2004, 17:56: Message edited by: Imperator Fyron ]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|