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March 9th, 2004, 09:53 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: upgrading facilities pet peeve
Quote:
Originally posted by geoschmo:
Another example in the car vein is a tactic often used by car manufacturers to meet production quotas. They will leave parts off sometimes to get them out the factory doors with the plan that the dealership mechanics can finish the installation before selling it. In effect the car is a lower technology vehicle that's being upgraded later on.
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I will write them up for using the retrofit exploit.
*grabs a crayon...*
Slick.
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Slick.
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March 9th, 2004, 09:54 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: upgrading facilities pet peeve
More specific example closer to a facility:
Houses are often built with unfinished basements.
Office buildings are almost always built with parts of the building unfinished, sometimes entire floors, until paying tennants are found and the interior design is customized to their specifications. Waiting to build the building until you had 100% occupancy lined up and waiting would be ridiculous.
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I used to be somebody but now I am somebody else
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March 9th, 2004, 09:57 PM
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National Security Advisor
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Join Date: Jan 2001
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Re: upgrading facilities pet peeve
The Capitol Building in Washington D.C. was originally built without the giant dome you see today. The building was built in a rush and congress was using it for years before the Level III Dome Upgrade was completed.
Shall we go on? 
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 9th, 2004, 11:36 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
It is not an exploit. <- period.
Slick.
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I think it is more a problem with the construction queues not wrapping from turn to turn. I would happly build 4 LV3s in five turns If it were possible (Well I would calculate which made more sense first ) As it is now, it is a lot like desiging a ship to be finished in an exact number of turns.
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March 10th, 2004, 01:56 AM
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Second Lieutenant
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Re: upgrading facilities pet peeve
Removing that silly restriction of having to waste production capacity if it is not used completely for the current item would really be a big improvement. It would eliminate ALL needs for silly workarounds, and most of the micromanagement still needed for this game. Imagine not having to create ships that use exactly a multiply of your production capacity, not having to calculate if switching emergency build on/off might be useful, etc.
I really hope this silly feature will be gotten rid of in SE V.
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March 10th, 2004, 05:16 AM
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Brigadier General
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Re: upgrading facilities pet peeve
Agreed. Allowing the construction queue to spill over would make things more "realistic" and solve a lot of the "peeves" out there, but we probably won't see any more patches.
Anyway, it looks like the community has spoken on this subject.
Slick.
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Slick.
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March 10th, 2004, 07:29 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: upgrading facilities pet peeve
Agreed
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