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March 10th, 2004, 01:56 AM
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Second Lieutenant
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Location: Germany
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Re: upgrading facilities pet peeve
Removing that silly restriction of having to waste production capacity if it is not used completely for the current item would really be a big improvement. It would eliminate ALL needs for silly workarounds, and most of the micromanagement still needed for this game. Imagine not having to create ships that use exactly a multiply of your production capacity, not having to calculate if switching emergency build on/off might be useful, etc.
I really hope this silly feature will be gotten rid of in SE V.
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March 10th, 2004, 05:16 AM
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Brigadier General
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Join Date: Apr 2002
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Re: upgrading facilities pet peeve
Agreed. Allowing the construction queue to spill over would make things more "realistic" and solve a lot of the "peeves" out there, but we probably won't see any more patches.
Anyway, it looks like the community has spoken on this subject.
Slick.
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Slick.
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March 10th, 2004, 07:29 AM
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Lieutenant Colonel
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Re: upgrading facilities pet peeve
Agreed
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March 11th, 2004, 02:12 AM
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Lieutenant Colonel
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Re: upgrading facilities pet peeve
On a similar note one of my pet peeves is when you upgrade a ship design and then the new design is illegal. Such as what happens when the new upgraded component takes up more space than the original (ie shields).
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March 10th, 2004, 04:02 PM
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General
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Re: upgrading facilities pet peeve
As long as we can "branch out a bit", and though it's a small thing, it would be nice if, when a planet on repeat build fills all the facility slots that it would turn off the "repeat" switch. I get irritated at going to a place and telling it to build a spy sat, or a group of fighters (or something similar) and noticing later that it is repeating that build.
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March 10th, 2004, 04:35 PM
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Brigadier General
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slynky:
As long as we can "branch out a bit", and though it's a small thing, it would be nice if, when a planet on repeat build fills all the facility slots that it would turn off the "repeat" switch. I get irritated at going to a place and telling it to build a spy sat, or a group of fighters (or something similar) and noticing later that it is repeating that build.
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I'd like 2 more things that generate log entries along this idea:
1) let me know when a planet is on emergency build but not building anything
2) let me know when a construction queue finishes so that I can do my "per planet" upgrade thing that I mentioned in the first post in this thread.
Slick.
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Slick.
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March 11th, 2004, 01:50 PM
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Second Lieutenant
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Re: upgrading facilities pet peeve
Quote:
Originally posted by Slick:
1) let me know when a planet is on emergency build but not building anything
2) let me know when a construction queue finishes so that I can do my "per planet" upgrade thing that I mentioned in the first post in this thread.
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At least #1 is simple. Construction queues (F7), select Rate. Click on Rate, then Construction to sort: non-building colonies are listed first, starting with highest production rate (i.e. usually those on emergency) on top.
Having the same #2 problem (haven't we all? ) I usually design a few units named like "* upgrade *" or "* build ship now *" etc. Inserting them into the queue at the appropriate places alerts me to take action whenever I see an item starting with "*" in the queue. And they are listed first if you select sort by Construction, so it is easy to check it.
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