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Old March 11th, 2004, 03:44 AM

Paul1980au Paul1980au is offline
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Default Re: Weapons of area effect and chain reaction

Yep because there are to be no new patches for SE4 it will have to go on the to do list for SE5.
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Old March 11th, 2004, 04:03 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Weapons of area effect and chain reaction

Oops... sorry! I thought when they detonated they fired a spray of bolts in a radius around them... Must have been some idea floating around the beta forums before mines were actually implemented. Shows you how much I actually play SF .. or maybe how useless mines are in the game
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Old March 12th, 2004, 02:50 AM
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Default Re: Weapons of area effect and chain reaction

Quote:
Originally posted by Karibu:
... For example computer virus 3 makes 60 damage and it is 3 times more than it would need. All the rest damage goes for nothing. Why not use 20 damage to first ship it hits, 20 to next and 20 to Last ship. Three ships all together. Of course, it would spread only ships in adjacent squares in the infected ship and only if their shields are down. This technology could add 3 more levels into computer virus technology (name could be Spreading computer virus or Enhaced computer virus).
There is a round-about way that you might create the same effect. You could always mod the component to be smaller and do less damage. For example, you could make a computer virus that was only 10kt and does only 20 damage and thereby replace the single large weapon with three small ones...and fire at three separate ships within a small radius. Yes...it's not pretty...but one could Imagine(tm) that the virus was spreading from ship to ship. That is where all the fun lies in these sorts of games anyway, imho - without taking a few imaginative liberties you're just moving little colored blobs around on a screen and balancing out spreadsheets full of numbers.
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