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March 10th, 2001, 07:11 AM
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Corporal
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Join Date: Feb 2001
Location: Fishers, IN 46038
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Re: Robo miners/Remote Mining maintenance Reduction
For my mod, I am making 3 hull types specifically intended for remote mining. The small prospector has enough space for bridge, crew, life support, 1 robo-whatever, and 20kT extra (intended for supply storage). The medium has enough room for 2 robos, and the large has room for 3 robos. All three have -75% maintenance. What's to prevent them from being used as warships? They only have 2 engines, they are 75% easier to hit in combat (Slow and bulky...) and weapons fire from them is at -75%. Now honestly, I wish the Requirement X Type system from the vehicle sizes was working as advertised. Then it would just be easy to rig the hull to require x% hull space for remote mining...But until someone can tell me how to make this work, I think this is a great way to make a cost effective vessel for mining, but to discourage its use as a combat vessel...
WOO-HOO! It appears that this particular post has granted me my promotion! After long wondering how many Posts it would take me...I've made Corporal!
Codo
[This message has been edited by Codo (edited 10 March 2001).]
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March 10th, 2001, 07:53 AM
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Private
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Join Date: Mar 2001
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Re: Robo miners/Remote Mining maintenance Reduction
Baron,
Thank you for taking the time to work this out for me. However as I knew once I started messing with my data files I would screw something up. I followed your directions and when I tried to give it a test run I came up with multiple data file errors based upon the changes I made. I am sure I missed something or did something wrong. I think I will sit back and wait for a mod that might accomplish this. But I thank you for your efforts.
Codo,
I am glad I can help in your promotion:-) I think your mod idea sounds very interesting and look forward to you finishing it!
Thank you
Tarkin
[This message has been edited by Tarkin (edited 10 March 2001).]
__________________
Evacuate? In our moment of triumph? I think you overestimate their Chances!
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March 10th, 2001, 10:04 AM
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Private
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Join Date: Mar 2001
Location: Seattle, WA, USA
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Re: Robo miners/Remote Mining maintenance Reduction
I usually wait untill I have a base ship and load it up with miners. This is the ship that will maximize output vs maintenance. I have found that I can even mine asteriods with this ship and still make a profit.
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Reloading is always an option.
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March 10th, 2001, 05:47 PM
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Private
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Join Date: Mar 2001
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Re: Robo miners/Remote Mining maintenance Reduction
Or you could put your remote miners in satellites, no maintenance only income. You need to research large satellites though, otherwise there isn't space enough to fit a remote miner.
[This message has been edited by janpet (edited 10 March 2001).]
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March 10th, 2001, 06:15 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Robo miners/Remote Mining maintenance Reduction
Last I tested this, you only get the resources from ONE satellite in a group over a planet doing this. You'll still decrease the % value of the planet by 1 each turn, which seems like a waste to me since you'll be getting very little out of it. Just colonize the planet and value improve it instead.
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March 10th, 2001, 06:26 PM
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Private
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Join Date: Mar 2001
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Re: Robo miners/Remote Mining maintenance Reduction
I never tried to mine planets, I was thinking of mining asteroids when I suggested using satellites. IMHO they make a useful addition, they are cheap to manufacture and there is no great loss if the opponents destroy them.
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March 10th, 2001, 06:38 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Robo miners/Remote Mining maintenance Reduction
The most common error is with the numbers on the ability entries. Also, simple extra lines. The parser cannot deal with more than ONE blank line!  So, go over your files and make sure the number of abilities has been set properly for each component (or hull type) and that the numbers for each ability line agree with themselves.
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