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March 10th, 2001, 08:18 PM
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Sergeant
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Join Date: Jan 2001
Location: Wheaton, IL
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Re: Robo miners/Remote Mining maintenance Reduction
quote: Originally posted by janpet:
I never tried to mine planets, I was thinking of mining asteroids when I suggested using satellites. IMHO they make a useful addition, they are cheap to manufacture and there is no great loss if the opponents destroy them.
I just think it's a hassle since you get so little out of it. I tend not to research the individual resource tech trees anyway, going for monoliths instead, so my remote mining is even less effective. As far as asteroids are concerned, I'd rather make a planet out of it than mine it, since I'm researching stellar manip early anyway.
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March 11th, 2001, 06:13 AM
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Corporal
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Join Date: Feb 2001
Location: Fishers, IN 46038
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Re: Robo miners/Remote Mining maintenance Reduction
Well, one thing to remember is that some people play with 'Only Colonize your own Planet Type' That means, there are a lot of planets out there that are tough to use for anything. Except mining... (Or maybe, blow 'em up into asteroids, and keep re-making 'em until they come up something useful...)
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March 12th, 2001, 03:17 PM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Robo miners/Remote Mining maintenance Reduction
One mod I'd like to see for remote mining is a technology I call "remote pillaging" designed to be used against enemy occupied worlds. Your people/machines land on the contested world and begin strip mining in earnest, a sure way to tick somebody off, and also a sure way to weaken an enemy empire.Returns would be small, destruction high, these are after all quick slash and burn missions to the surface. ::Evil Grin::
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March 12th, 2001, 07:28 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Robo miners/Remote Mining maintenance Reduction
How about using the damage type "only planet value", make a massive component, and have it destroyed on use.
If OPV dosen't exist, get MM to add it.
I believe it was in SE3, so it should be here too.
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March 13th, 2001, 03:45 AM
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Corporal
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Join Date: Mar 2001
Location: lansing,michigan, usa
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Re: Robo miners/Remote Mining maintenance Reduction
I thought about that, but it seemed like more fun if i could actually gain something while ticking off my erstwhile opponent. lol. Maybe I'm just frugal but if i'm not getting anything out of the deal destroying good real estate just seems like a waste, i'd rather just take it over myself. But if I can destroy it quick and dirty and get something out of the deal . . . well then I'm tempted to loot and plunder! lol
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March 13th, 2001, 05:47 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Robo miners/Remote Mining maintenance Reduction
If you know you won't be able to hold the planet (deep in enemy territory, say). Why not bLast it to 0% with value damage weapons, then drop troops, capture and scrap everything for big plunder, pick up the troops and move on!
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March 13th, 2001, 04:58 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Robo miners/Remote Mining maintenance Reduction
I did a quick search of the Components and Settings files; there's no mention of any weapon that can damage planet value. There's not even an ability listed for damaging only planet value. The only components that reduce a planet's value are the remote miners/farmers/extractors, and there's no setting to specify how much they reduce a planet's value.
BTW - obviously, there's an intelligence operation that reduces planet value, but I don't think an Intel Project ability can be transferred to a component...
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