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March 16th, 2004, 12:33 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Risk™ Mod
This does sound like a really cool mod idea. I am very eager to see play it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 16th, 2004, 05:25 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Risk™ Mod
want to play. but with everything else, two games is my max.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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March 16th, 2004, 08:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Risk™ Mod
Quote:
Originally posted by geoschmo:
We could do some creative maps like that. Not too much of that can be done randomly. It *might* be possible to do the movement to center thing for every system. I'll have to look into that.
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It is 100% possible to do that. All systems would be the same, right? Just a single planet of a single size. You only need one entry in SystemTypes.txt. It can have movement towards center. An ability of 6 means it will be pulled to the center from anywhere in the system.
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March 17th, 2004, 05:41 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Risk™ Mod
Geo, how the heck did you make the superscript "TM"???
Slick.
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Slick.
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March 17th, 2004, 07:09 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Risk™ Mod
too cool.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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March 17th, 2004, 01:25 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Risk™ Mod
Quote:
Originally posted by Slick:
Geo, how the heck did you make the superscript "TM"???
Slick.
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You like that? I thought it was a nice touch. Hold down the alt key while typing 0153. I wanted to use it in the name and description in the PBW file library as well, but unfortunatly the PBW code doesn't seem to like it. Came out as a question mark, at least on my machine.
I have the map ready. It's a 42 system map with 8 common starting positions, based as exactly as I could make it on the board that comes with the original game. I am going to hold off releasing a new Version until I get the AI not colonizing issue worked out and add in supply usage, but if anyone wants a sneak peek at the map... YOU CAN GET IT HERE.
[ March 17, 2004, 11:26: Message edited by: geoschmo ]
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Who I'll be tomorrow is anybody's guess
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March 17th, 2004, 04:31 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Risk™ Mod
Is there a list of all the neat "alt" keystrokes?
Slick.
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Slick.
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