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March 21st, 2004, 02:17 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: AI Tag
I have used them Pathfinder.
I gave the Structural Intigrity Field an AI Tag ability then in the Design Creation files I added the requirement for that AI tag to all designs. Now those designs all use the SIF component.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 21st, 2004, 04:04 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
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Re: AI Tag
I noticed that in the Version of the mod I have the AI would stop adding engines to its AI design creation at a certain point. I think I found the problem. It was the Jump Gate components. When I deleted them the AI started adding engines. I think that the Jump Gate component’s 50 “Standard Ship Movement” point ability is causing the AI problem. 
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March 21st, 2004, 04:20 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: AI Tag
Quote:
Originally posted by TNZ:
I noticed that in the Version of the mod I have the AI would stop adding engines to its AI design creation at a certain point. I think I found the problem. It was the Jump Gate components. When I deleted them the AI started adding engines. I think that the Jump Gate component’s 50 “Standard Ship Movement” point ability is causing the AI problem.
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Hmmmm...ok. I'll fiddle with that. Shame, but with warp points open,no real need I guess.
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March 21st, 2004, 04:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: AI Tag
AI tags will get around the jump gate issue nicely.
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March 21st, 2004, 04:34 AM
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Major General
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Join Date: Sep 2000
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Re: AI Tag
Quote:
Originally posted by Imperator Fyron:
AI tags will get around the jump gate issue nicely.
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They weren't in the B5 MOD or at least I couldn't get them to work.
Taking "standard movement" from the jumpgates did work. Don't know what effect that will have on the jumpgates....never deployed them in any game I have played.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 21st, 2004, 04:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: AI Tag
You have to use the latest gold Version of SE4 to have access to stuff like AI Tag 01 and such... otherwise, you have to use dummy, non-working abilities such as the resource generation ones as ability tags. Either way works exactly the same.
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March 21st, 2004, 04:52 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: AI Tag
Quote:
Originally posted by Imperator Fyron:
You have to use the latest gold Version of SE4 to have access to stuff like AI Tag 01 and such... otherwise, you have to use dummy, non-working abilities such as the resource generation ones as ability tags. Either way works exactly the same.
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Using 1.91 Gold
Guess I'm not quite using the tags correctly. I had a bear of time setting up those non-productive abilities for the armor in B5 way back when...
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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