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  #1  
Old March 11th, 2001, 05:53 PM

Jason2 Jason2 is offline
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Default Re: Congratulations Mod Packers on Earth Alliance and Xi Chung

I have the identical start up stats (but a about a 100 planet system) and have seen massive EA, Sergetti and XiChung fleets. In fact, this is my second start up. The first one I got bLasted. I have about 200 fighters in one system and the Sergetti went through them with 12 ships, losing 2... ouch.

I am very, very happy with the mod pack... it has made the game a whole new experience!

Great work, modders!

Jason2
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Old March 11th, 2001, 06:27 PM

Sabre21 Sabre21 is offline
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Default Re: Congratulations Mod Packers on Earth Alliance and Xi Chung

Emperor, one more thing I do is to create a map with all huge planets, each system averages 10 planets, although some only have 2 or 3 while a couple may have 15. The resource settings I put at a minimum of 100 to a max of 150. I have though increased some of the requirements of organics and radioactives on ship and facility construction, it tends to balance out better. I actually have a harder time maintaining radioactives than minerals. But as for the AI, they have no problem in creating large empires with huge numbers of ships. Add that to the high bonuses, this scenario is pretty tough.

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Old March 11th, 2001, 06:37 PM

belverus belverus is offline
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Default Re: Congratulations Mod Packers on Earth Alliance and Xi Chung

How did you create a map with all huge planets?

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Lord Shadam IV - Ruler of the known universe (well I try to be anyway).

[This message has been edited by belverus (edited 11 March 2001).]
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Old March 11th, 2001, 09:08 PM

Sabre21 Sabre21 is offline
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Default Re: Congratulations Mod Packers on Earth Alliance and Xi Chung

Belverus

It's pretty easy. Just go into the data/system types file in SEIV and change the size value of each planet type to huge. You could make them all oxygen rock huge if you wanted, the EEE's wouldn't like that

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