|
|
|
 |

March 29th, 2004, 10:51 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help required Re: Warp Points
Quote:
Originally posted by geoschmo:
I think you can make a map in the editor that has more then ten points per system, but it is quite tedius to do.
|
yep, been there, done that. tedious, to be sure, but it works...
|

March 29th, 2004, 11:28 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Help required Re: Warp Points
Quote:
Originally posted by alarikf:
yep, been there, done that. tedious, to be sure, but it works...
|
For a short time I thought you were talking about Killing the AIs 
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
|

March 30th, 2004, 08:26 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Help required Re: Warp Points
Is it possible to use the map editor to get more than 255 systems?
|

March 30th, 2004, 08:29 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Help required Re: Warp Points
Quote:
Is it possible to use the map editor to get more than 255 systems?
|
No. Even if the editor allows you to, I think SE IV would choke when you tried to load the map.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|