|
|
|
 |

March 26th, 2004, 11:22 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How the **** do yu keep up in tech
the trick is obviously to have more research centres than the enemy, and the trick to doing this ios to colonise like bacteria. BUild colonisers on repeat from the beginning of the game and grab every planet you can. Then set up spaceyard on your colonies and repeat build colonisers there as well. Shift population from your homeworld(s) to your colonies asap in order to get the population bonuses.
This strategy will give you the edge in research and resource production, and is the Way To Win.
Personally, I find it boring. I play Proportions instead, which focusses on developping a smaller number of colonies rather than obsessively spreading yourself across the galaxy like a rash.
|

March 26th, 2004, 11:30 PM
|
Private
|
|
Join Date: Mar 2004
Location: Advil
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How the **** do yu keep up in tech
thanks for the ideas. I guess I just have to colonize more. I already tried most of the ideas suggested but I gues it wasn't enough. I don't think I want to try hard difficulty yet tho, considering I am getting creamed on low. thans for the input
|

March 27th, 2004, 01:03 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How the **** do yu keep up in tech
Also, try and develop a plan of research. I'm guessing you're still learning what the techs mean, but soon you should have an idea and stick with it.
A rule of thumb is not to let your tech for hull size fall more than 1 behind your enemy. Now that's just a rule of thumb, you could beat them with even smaller hulls...
But anyway, you see your problem. You got battleship hulls just when the AI had fleets of battleships. If you have a large fleet of battle cruisers with superior weaponry, you'd have more success.
And you'd have a better research plan than just keeping up with the Jones's
[ March 27, 2004, 03:09: Message edited by: Arkcon ]
|

March 27th, 2004, 03:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: How the **** do yu keep up in tech
Quote:
A rule of thumb is not to let your tech for hull size fall more than 1 behind your enemy. Now that's just a rule of thumb, you could beat them with even smaller hulls...
|
As an example, I have fought off Druk WMG Dreadnoughts with hordes of missile frigates.
The key there was a chokepoint between us, and my stack of 150 frigates.
Not to mention being on the correct side of the warppoint so the fleets started at a safe range for me, and the choice attacks to pick off vulnerable single dreads.
The delaying action by the frigates gave me enough time to upgrade my economy and research more tech, leading to eventual victory.
__________________
Things you want:
|

March 27th, 2004, 03:47 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How the **** do yu keep up in tech
only 50K of research???
by the time battleships come out, you should have 200K.
also... experienced players target research on key technologies.
many... go for: light cruisers (large mount), DUC 3 to DUC 5, and point defense cannon, in the early game.
then... it's a race for better combat bonuses: training facilities, ECM, Combat sensors, and the top two armors (stealth and scattering).
don't forget... mine layers / mine sweepers
about midgame... choose a second gun (PPB or APB), shields, shield depleters, troops, battleship hulls etc...
While your doing all this don't ignore infrastructure... urban pacification center 3, Mineral miner level 2, Research level 2, and computers. (and peace keeping troops)
Consider using the Advanced Storage Tecniques racial trait.
20% more facilities per planet = 20% more research and production.
AI builds a mix of research/production/intel/bonus facilities on every planet.
You are smarter than that, build to suit the planet values.
This works out nicely when adding the one-per-planet bonus facilities from the computer research tree. The Resource ConVersion facility is also handy here.
Finally... Don't be reluctant to balance your facility output by scraping and rebuilding.
[ March 27, 2004, 13:48: Message edited by: Wardad ]
__________________
So many ugly women, so little beer.
|

March 27th, 2004, 06:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: How the **** do yu keep up in tech
Be sure to build at least 2-3 Space Yard Bases over your homeworld so you can pump out colony ships faster, and warships later on.
If you grab missile tech and a few levels of ship construction, you can neglect a LOT of otherwise critical technologies, and save those research points for whatever research path you prefer.
(shields/armor, sensors/ECM, and such are not needed for missile ships)
The key here is to have sufficient numbers, as combat will be more of an all or nothing deal.
If the enemy has enough PDCs, your ships will be relatively harmless and get slaughtered in a corner.
Otherwise, they'll be pounded by the long range bombardment and be unable to fire back, meaning you win with little to no casualties.
[ March 27, 2004, 16:14: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

March 31st, 2004, 01:56 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: How the **** do yu keep up in tech
Also, while you should set the AI Difficulty to the highest, you should keep the AI BONUS at "None" (or perhaps "Low") until you feel competant - the Bonus is the way to give the AI an unnatural advantage in resource/research/intel production.
PvK
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|