|
|
|
 |

April 2nd, 2004, 06:03 PM
|
 |
Private
|
|
Join Date: Sep 2003
Location: Scotland
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mistake in PPB data?
Sorry for resurrecting a long dead issue. I only started playing reasonably recently, and didn't see anything in the Dubious guide about missing levels, just under costing. So I thought I had a new angle, but more likely someone else has noticed the discrepancies in damage increases and posted it here before me.
/UseOfWeps.
|

April 2nd, 2004, 07:46 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mistake in PPB data?
There are more issues to balancing, like the totally useless torpedoes and weapons like the Meson BLaster.
I don't know many mods, which one could be recommended if I just want as basic SE as possible only with better weapon/tech balancing?
[ April 02, 2004, 17:46: Message edited by: Roanon ]
|

April 2nd, 2004, 10:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Mistake in PPB data?
I suggest looking to SE3 for weapons balance.
__________________
Things you want:
|

April 2nd, 2004, 10:51 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mistake in PPB data?
Did Aaron actually manage to make this game that much worse? I just thought he just hadn't paid attention to this, but deliberatly changing something working to this stuff, where a 6 year old can find out that they make no sense at all, by just looking at the figures, without ever having played the game, is ... hmmm. And what did the beta testers do? Were there any? Lowers my expectations for SE V even more.
So where is the SE3 mod? 
|

April 3rd, 2004, 05:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Mistake in PPB data?
I started one of those, but gave up after a while... 
|

April 3rd, 2004, 05:54 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mistake in PPB data?
Quote:
Originally posted by Suicide Junkie:
I suggest looking to SE3 for weapons balance.
|
Well, I suggest looking at SJ's Pirates and Nomads mod to see a good example of PPB balance.
It does seem that the PPB is a little unfair as a weapon. But that may be the point. Against the standard AI, once you figure out to rush the research, you can beat the AI easily. Once you've beaten the AI a few times, you can ignore the PPB to handicap yourself.
|

April 3rd, 2004, 05:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Mistake in PPB data?
You can often be just as effective, if not even far more effective, by rushing for Combat Support 2 and Sensors 2 instead, as well as training.  PPBs are not really a necessary weapon in most cases, especially given their high cost. Of course, it all depends on whether the enemy has had time to research these things and their PPBs or not when war breaks out. But usually, better combat bonuses can defeat better weapons.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|