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  #1  
Old April 3rd, 2004, 06:08 AM
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Arkcon Arkcon is offline
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Default Re: planet capturing

With the latest patch, the ships seem to do what's correct, you don't even have to give the fleet the "Capture planets" order ...
1). attack ships close to planet, transports run to corners

2). attack ships fire until all weapon platforms on the planet are dead. Then they mill around, or attack other targets. At that point, transports close and drop troops. Dropped troops must now tangle with troops on planets, they are not destroyed by attack ships.

Now, I did lose a full transport to the TDM-Modpack Norack recently. The ships cleared the planet's weapon platforms, but didn't destroy all of the missile carrying space stations in time, which specifically targeted the incoming transport.

Ah well, those are the late-game breaks.
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Old April 3rd, 2004, 08:28 AM

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Default Re: planet capturing

thanks, i will keep that in mind :-)

so i need to destroy the weapons platforms first.
hmm, so those 400 troops were much...good to know. is there any "formula" for how many troops you need for the different sizes of planets?

thanx, Dubrok
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Old April 3rd, 2004, 12:43 PM
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Default Re: planet capturing

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Originally posted by Dubrok:
thanks, i will keep that in mind :-)

so i need to destroy the weapons platforms first.
hmm, so those 400 troops were much...good to know. is there any "formula" for how many troops you need for the different sizes of planets?

thanx, Dubrok
It's really just a gamble on if the world has troops defending it. I've been taking various sizes of worlds in the Anklebiters game with 24 troops because there were no troops defending.
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Old April 3rd, 2004, 12:53 PM
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Default Re: planet capturing

I prefer to glass a planet as opposed to capturing it.
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Old April 3rd, 2004, 01:53 PM
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Default Re: planet capturing

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Originally posted by Atrocities:
I prefer to glass a planet as opposed to capturing it.
Yeah, but nothing like "free" facs on a huge breathable .
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