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  #1  
Old March 14th, 2001, 08:51 PM
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Default Re: Warp Point defence

If you defend your side, those events predictors and death shrines really come into play. (or crystaline shield booster thingies if you have em)

plus your ships will get the benefit of psychic training facilities while they are waiting there for something to come through.
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  #2  
Old March 14th, 2001, 09:03 PM

Garth Vader Garth Vader is offline
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Default Re: Warp Point defence

Bases on my side of a warp point is my principle defense. I try to find good choke point systems so I need as few as possible.

I usually build 3 space stations, one with a spaceyard and not much else, and the other 2 armed. Then one Battlestation. When I get the tech for the Starbase I build one too, if I am getting attacked a lot there.

It would be fairly useless against a human, as they could always just make a new warp point.

It would be difficult, but not impossible to run away during combat. You start very close and station weapons get extra range and massive power. If you were worried about that a few engine killers could take care of the problem.
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Old March 14th, 2001, 09:08 PM

Nitram Draw Nitram Draw is offline
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Default Re: Warp Point defence

Man, I wouldn't want to run into one of those warp point defense Groups Vader
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  #4  
Old March 14th, 2001, 09:13 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Warp Point defence

Do those shield boosters work on fighters bases and sats too?

It wouldn't have a lot of effect on a base, but a fighter with +80 shields via a planetary boost would be cool.
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Old March 14th, 2001, 09:55 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Warp Point defence

I was thinking of adding tractor beams, to suck the enemy ships in closer if they try to run.

But I'm sure if it's possible to grab more than one ship. I haven't figured out yet if you can target more than one ship without having destroyed the first one
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Old March 14th, 2001, 10:06 PM

Kellicus Kellicus is offline
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Default Re: Warp Point defence

I use a planet with two moons as a choke point. The two moons have nothing but cargo facilities full of weapons platforms. I use sattelites and 'ship capture' ships (usually 5). The big planet has a space yard and resupply depot. I capture the best 5 ships in an invading fleet and wipe out the rest, usually in the first turn of combat. The longest combat I have had was only three turns long.
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Old March 14th, 2001, 10:51 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Warp Point defence

What If you allow boarding parties on weapon platforms.

Combined with tractor beams & shield depleters, and you have one heck of a defence.
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