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  #1  
Old March 14th, 2001, 09:55 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Warp Point defence

I was thinking of adding tractor beams, to suck the enemy ships in closer if they try to run.

But I'm sure if it's possible to grab more than one ship. I haven't figured out yet if you can target more than one ship without having destroyed the first one
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  #2  
Old March 14th, 2001, 10:06 PM

Kellicus Kellicus is offline
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Default Re: Warp Point defence

I use a planet with two moons as a choke point. The two moons have nothing but cargo facilities full of weapons platforms. I use sattelites and 'ship capture' ships (usually 5). The big planet has a space yard and resupply depot. I capture the best 5 ships in an invading fleet and wipe out the rest, usually in the first turn of combat. The longest combat I have had was only three turns long.
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  #3  
Old March 14th, 2001, 10:51 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Warp Point defence

What If you allow boarding parties on weapon platforms.

Combined with tractor beams & shield depleters, and you have one heck of a defence.
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  #4  
Old March 14th, 2001, 10:57 PM

Kellicus Kellicus is offline
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Default Re: Warp Point defence

I could be wrong, but I don't think that tractor beams work on Dreadnoughts or baseships.
I recall having heavy mount tractor beams that wouldn't budge those behemoths.
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  #5  
Old March 15th, 2001, 12:12 AM
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Default Re: Warp Point defence

quote:
Originally posted by suicide_junkie:
What If you allow boarding parties on weapon platforms.

Combined with tractor beams & shield depleters, and you have one heck of a defence.



better yet, what if you had psychic subVersion weapons hitting 100% of the time with the bonus from a religious talasman.

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  #6  
Old March 15th, 2001, 12:30 AM

Kellicus Kellicus is offline
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Default Re: Warp Point defence

although I would love to use the allegianc subverter, i usually grab organics and religion. Not many points left over after that.
And, although there are pluses and negatives to both, I like boarding parties over the allegiance subverter. On the plus side, although the allegiance subverter can only be used once per combat, you can have more than one on a ship and that would allow each ship to take over more than one enemy ship each combat. On the down side, I believe it doesn't work against master computers (which I use on all my large combat craft).
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Old March 15th, 2001, 12:35 AM
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Default Re: Warp Point defence

quote:
Originally posted by Kellicus:
although I would love to use the allegianc subverter, i usually grab organics and religion. Not many points left over after that.
And, although there are pluses and negatives to both, I like boarding parties over the allegiance subverter. On the plus side, although the allegiance subverter can only be used once per combat, you can have more than one on a ship and that would allow each ship to take over more than one enemy ship each combat. On the down side, I believe it doesn't work against master computers (which I use on all my large combat craft).



you kidding? they work great against master computer ships... once you fry the MC with a virus...

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