.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 14th, 2001, 10:51 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Warp Point defence

What If you allow boarding parties on weapon platforms.

Combined with tractor beams & shield depleters, and you have one heck of a defence.
Reply With Quote
  #2  
Old March 14th, 2001, 10:57 PM

Kellicus Kellicus is offline
Private
 
Join Date: Feb 2001
Location: MHAFB, ID USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Kellicus is on a distinguished road
Default Re: Warp Point defence

I could be wrong, but I don't think that tractor beams work on Dreadnoughts or baseships.
I recall having heavy mount tractor beams that wouldn't budge those behemoths.
Reply With Quote
  #3  
Old March 15th, 2001, 12:12 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by suicide_junkie:
What If you allow boarding parties on weapon platforms.

Combined with tractor beams & shield depleters, and you have one heck of a defence.



better yet, what if you had psychic subVersion weapons hitting 100% of the time with the bonus from a religious talasman.

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old March 15th, 2001, 12:30 AM

Kellicus Kellicus is offline
Private
 
Join Date: Feb 2001
Location: MHAFB, ID USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Kellicus is on a distinguished road
Default Re: Warp Point defence

although I would love to use the allegianc subverter, i usually grab organics and religion. Not many points left over after that.
And, although there are pluses and negatives to both, I like boarding parties over the allegiance subverter. On the plus side, although the allegiance subverter can only be used once per combat, you can have more than one on a ship and that would allow each ship to take over more than one enemy ship each combat. On the down side, I believe it doesn't work against master computers (which I use on all my large combat craft).
Reply With Quote
  #5  
Old March 15th, 2001, 12:35 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by Kellicus:
although I would love to use the allegianc subverter, i usually grab organics and religion. Not many points left over after that.
And, although there are pluses and negatives to both, I like boarding parties over the allegiance subverter. On the plus side, although the allegiance subverter can only be used once per combat, you can have more than one on a ship and that would allow each ship to take over more than one enemy ship each combat. On the down side, I believe it doesn't work against master computers (which I use on all my large combat craft).



you kidding? they work great against master computer ships... once you fry the MC with a virus...

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #6  
Old March 15th, 2001, 12:54 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by Kellicus:
I could be wrong, but I don't think that tractor beams work on Dreadnoughts or baseships.
I recall having heavy mount tractor beams that wouldn't budge those behemoths.



I just ran some ship vs. ship tests. It appears that it takes a similarly sized ship to move another ship with either tractors or repulsors.
Reply With Quote
  #7  
Old March 15th, 2001, 03:10 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Warp Point defence

quote:
Originally posted by Oggy ben Doggy:
I'm guarding a warp point right now with some fighters and satillites, and I'm thinking of building a battle station there.

Has anyone tried this? I think that If I encounted a battle station, I'd just run to the edge of the map and wait for the combat to end.



Build the bases and put them in a fleet with a formation like Spider or Turbine. Use the biggest guns you can get, including some with nothing but CSM's.

Trust me, they won't get away unless there are more than you can bLast in one or two turns.

I'm going to playtest a formation I call 'ring' to see how it works for static warp point or planet defenses as soon as possible.

Now, if only they can modify how fighters and satellites are grouped so you can split them into smaller units then group them into fleets and not all one clump.

------------------
--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.