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Old April 9th, 2004, 05:24 PM

klausD klausD is offline
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Default Re: some questions about SEIV

Thanks for your answer. Did you ever play a single tactical combat with in about 130-150 ships and 600+ fighters? Then you should encounter the same problem. I am sure that this is a kind of algorithm bug and not "unluck" as such. I am wondering if I am the only one with this prob with my copy of SE4.

The game description should include. "Excellent tactical combat system. But only usable with small ship numbers".

KlausD
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Old April 9th, 2004, 05:50 PM
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Q Q is offline
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Default Re: some questions about SEIV

I had similar problems in strategic combat. The placement of the ships is not different as far as I know for tactical/strategic combat.
KlaudD, how many ship positions has the formation you used?
I have seen this close starting position especially if there were more ships in my fleet than positions in the formation or if there were ships outside of fleets.
And I agree that it should have been fixed as it can make you loose a battle, that you would have won with starting positions apart.
The only situation (apart from warp points) where IMO the close starting position would be correct is when one side has a cloaked fleet. But then of course this fleet should get the first shot too.

[ April 09, 2004, 16:52: Message edited by: Q ]
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Old April 11th, 2004, 01:19 AM

klausD klausD is offline
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Default Re: some questions about SEIV

Q,
I dont know how many positions the formation have. I use the "wall" formation for my fleets which is inclosed in the standard game.

And for me its not about "winning or loosing" a battle or something. I am just very angry because MM should have already fixed this serious bug after several years of patch releases.

Or should I suppose that Aaron did not test play his own game if more than 100 ships are involved?

bye
KlausD
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