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Old April 9th, 2004, 04:55 PM

leo1434 leo1434 is offline
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Default Re: ReDesign Mod

This is a good idea too! It will be the "combat support Version" of the design. In order to better know your idea, can you tell me about what combat role you think to give this "mobile refillable planet"? Very interesting to give the hull a unit launch ability!

Would you use it to replenish fighter squadrons from the combat carrier fleets for example?

The idea of my "seeder free colony" is not combat, but expand one races colonies, because of that the 90% or so cargo comps requirement.

As you see idea exchanging may enrich the way all us can play SE4!
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Old April 9th, 2004, 05:05 PM
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Ed Kolis Ed Kolis is offline
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Default Re: ReDesign Mod

Unfortunately, population in cargo cannot reproduce (they are in cold storage I guess ) and they lack many other features of colonies... but you could put a built-in space yard ability on the hull to simulate the workers' productivity... unfortunately that wouldn't be affected by population in cargo or morale...
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Old April 9th, 2004, 07:42 PM

SkyAshton SkyAshton is offline
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Default Re: ReDesign Mod

I would mean for the moveable planet to be a mobile attack base. And there wouldn't be a space-yard ability on the hull, it would be made by a component. In SEV, I could just script the abilitys of a planet in Oh, and adding the emmisve ability to the hull will make it so that anything that hits the armor or components will not affect the ship unless its above value one

[ April 09, 2004, 18:47: Message edited by: SkyAshton ]
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Old April 10th, 2004, 09:05 PM

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Default Re: ReDesign Mod

Keep the ideas coming!!! Don't hold back!!!!!!!
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