|
|
|
 |

April 9th, 2004, 09:51 AM
|
Corporal
|
|
Join Date: Feb 2004
Location: Canada
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by lord evil:
Hi all!
First: Both the delta and gamma quadrant are connected to the rest of the galaxy by only one system, so it produces the islated effects for the borg and the kazon or the dominion in gamma. We should impair opening of warppoints from these locations until the races have developed warppoint technology IV or more to display the far reach of these regions ( 10.000 lightyears for the delta quadrant).
Second: there is much space for everybody… even the minor races will have a good deal of management to get started in such a great quadrant.
|
Good Points Both are good, I dont mind playing on either ! I agree with the warp point technology, heck I dont even mind if the tech was disabled to begin with In Trek you couldnt just 'warp' past Chintoka to get to Cardassia Prime, no you had to go in and take out those platforms!
Quote:
Originally posted by lord evil:
Third: If we could rp the minor races correspondingly to the series, well this would make a quite interesting session. But this needs an admin who is closely monitoring the ai races. Therefore he must assign them to “shadow” players to get control over themand setting them to computer player and complete AI on! Which makes it really hard not to “cheat” in any way.
I use to play 2 games where I just made this setting and it runs well. One must trust of course the admin( even more if he is also player) that he do not use the “power” he has over the minor races to topple the game.
|
All sounds fine with me, although i'm less concerned about hte minors, BUT, if someone is willing to do it that does sound really cool
Quote:
Originally posted by lord evil:
I also like to know how important intel is? This is a difficult point. While the borg for example do not use intel alltogether, nealry all other races do. But I think the system in SEIV to simulate intel do not fit any proper use. It´s only who gets first the most point and when does these points stack over the enemy points. So I must say I would be not really disappointed if we shun intel from the game.
|
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
Quote:
Originally posted by lord evil:
Sarting racial points I think shall be 3000 with 5 planets good conditions and medium severity with 100000 ressources.
AI should be medium difficulty and medium boni.
|
I dont really have an opinion on this one way or the other just want to know what the points will be so I can see what I like (Assuming we get to customize it!)
Quote:
Originally posted by lord evil:
So that are my opinions!
Ralf
|
So does that mean your taking the Orions?
[ April 09, 2004, 08:53: Message edited by: BlackRose ]
|

April 9th, 2004, 12:38 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: Star Trek, Quadrants of Conflict
i wouldnt mind playing a minor race, just for the fun of it.
|

April 10th, 2004, 01:27 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Intimidator:
Major Races: 5000 racial points
Minor Races: 0 or 2000 racial points and an smaller planet (It are minor races aren't they)
So if there are people willing to play a minor race, let me know.
|
Well, that's look good for me. And some further suggestions: 1 planet start (planet is Good) - it will slow down the game at early stage but prevent most part of issues with map knowledge.
From another hand lord evil's suggestions was 5 planet start - that's too many IMHO. So if you don't like 1 planet and 5 planet then 3 planet is just what you need.
Quote:
I thought of the standard emp-files also !!
Intimidator,
|
Oh, please don't do it! Race optimizing is a part of the fun. May I suggest the following conditions:
1. Planet and Atmosphere type from standard setup, ie 8472 must be Methane/Gas.
2. Every major race must pick up its own race culture: ie 8472 must have 8472 race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait: ie for 8472 must have Gas World Natives and 8472 Technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion
This way you're still canon, and pleased with your race, so no justification, like: "I lost because of bad .emp setup" or such
Negative side of this setup: minimaxers (me too) will do their dirty business However, minimaxing is somewhat limited in the mod (min GC=90%, max SC=110%) so decide yorself.
Quote:
Originally posted by BlackRose:
I have a rather innovative idea, (i hope) what about house rules for intel? Someone would divy up the intel progects that are available to each race, ie Cardassians would have total access to Sabatoge, Founders would have Crew Insurrection, Feds would only have Counter Intel up to a certain point, see where i'm going? Could be fun?
|
Great idea indeed. If we are going this way someone has to make set of intel rules for every of major races and common rules for minor races (one for all). And one of the rules I can suggest - no offensive intel attacks against AIs or human driven minor race.
Last question is about diplomacy limitation: if where will be any limits to partnerships etc? I hope that where will be (beyond the RP limitations, like 8472 vs Borg), let say max amount of Partners is about 2, max amout of allies (TA&TRA) is about 4-5. This is to avoid dummy total partnership situation, where many races parasitize on stronger ones.
Oh, and the very Last suggestion, it's common for many games - no tech trades and no population swaping.
|

April 10th, 2004, 01:32 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Ragnarok-X:
i wouldnt mind playing a minor race, just for the fun of it.
|
Orions are still in an open slot, and they are not so bad, belive me. Anyway better than minors.
|

April 9th, 2004, 04:47 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Personally, I'd like it best if Intel was off, and so was warp point manipulation.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

April 9th, 2004, 05:09 PM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by alarikf:
Well, now I'm confused as to which map we're going with, but, actually, I've never looked at the maps that come with the mod except for two minutes a week or so ago...so, I have no idea where anyone is!
In general, though, the ability to know where all the juicy planets are is pretty advantageous...
I'm generally in favour of making it double-blind, using a new map.
MY SUGGESTION:
IDEALLY, we could get someone who is good with the map editor to take a huge map with similar systems generated with the mod (so we get the right names) and then they modify it to retain the same general role-playing oriented placements but so that all of us are still exploring the galaxy for the first time. There are a number of people out there who are willing to make maps for PBW games BTW... (I won't mention any names, but Tesco has made some maps for me in the past... )
Just my two cents,
Alarik
|
Actually the STM Map has tons of hidden planets and other features that are not revealed until the right technology is discovered. So what is seen of the map at game start is only the face value. There is plenty of discovery throughout the game, and many systems that will become strategic interests later in the game.
My two cents, way that I am looking at it is that this game is going to be heavy on the role play, so why note have a cannon and reallistic map.
|

April 9th, 2004, 05:20 PM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Intimidator:
Sofar the list of players.
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi : Kiedryn
Klingons : Alarikf
Orions :
Romulans : Intimidator
Tholians : BlackRose
Ragnorak-X if you look down in the thread you will see that Aiken was before you, sorry.
I will put in some minor races also tonight, as soon as I know if it is possible.
So keep watching this thread !
Intimidator
BTW. Yes thanks Tnarg, please send me the map, want to take a look.
|
Intimidator, I am sending the map with the minor starting locations now, check your email. It is from the earlier Versions of the maps, and I can update it; however, I need to head to work now, and then I'll be gone for Easter. Should be back on Sunday night and can fix things then if you wish.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|