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  #1  
Old April 11th, 2004, 01:11 AM

dizzycow dizzycow is offline
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Default Re: Star Trek, Quadrants of Conflict

can I take one of the minor races? Im a noob in mp so I tink it will be enuf for me.. is vulcan free?
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  #2  
Old April 11th, 2004, 01:28 AM
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Intimidator Intimidator is offline
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Default Re: Star Trek, Quadrants of Conflict

Welcome Dizzycow, and yes Vulcans are free

Major Races: Large Planet / 5000 Racial points
8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Medium Planet / 0 Racial points
Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :

Kazon : Ragnorak-X
Vaadwaur :
Hirogen :
(All the minors are open for discusion, more can added or changed)

WE STILL NEED AN FERENGI..............
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  #3  
Old April 10th, 2004, 02:31 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: Star Trek, Quadrants of Conflict

Just a small suggestion: Minor races should get 1500 racial points, PLEASE ! This would make the game more interesting for minor race players(like me)

please please
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Old April 10th, 2004, 02:55 PM
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Default Re: Star Trek, Quadrants of Conflict

Okay, 1500 racial points and a medium sized planet instead of an large one is more than enough penalty.

Inti,

BTW. you will need those points with the Borg at your doorstep

[ April 10, 2004, 13:57: Message edited by: Intimidator ]
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Old April 10th, 2004, 04:04 PM

Renegade 13 Renegade 13 is offline
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Default Re: Star Trek, Quadrants of Conflict

Remember, if you choose events to be on Catastrophic, warp points CAN close on their own through natural events. So just because a warp point closes, that doesn't mean someone was cheating. The solution for this would be:

1. Have either no events, or have events on anything but Catastrophic.

2. If a warp point closes (I don't think warp points naturally open but i could be wrong about that) then we could get someone impartial to look at the game file, and take a look at the ships of the players who were in the system at the time of the event. If a warp point closing ship is found, the appropriate measures can be taken, but if its a natural event, the game can go on.

Personally, I favor option 2, because I like having the events on catastrophic. The chance that I could get a message that my star is going nova adds a lot of fun to the game for me . Then again, maybe I'm just masochistic

Please tell me what you think of this.

[EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.]

[ April 10, 2004, 15:07: Message edited by: Renegade 13 ]
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  #6  
Old April 10th, 2004, 04:48 PM
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Aiken Aiken is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Renegade 13:


[EDIT: Warp points do NOT randomly open. Only close. And I was wrong about the severity. The event severity only needs to be High not Catastrophic for a warp point to close.]
Yeah, but what can you say about this:
Type := Warp Point - Opened
Severity := High
Effect Amount := 1
...
Start Message 1 := Our scientists have detected fluctuations in [%SystemName], They suspect that a new warp point is forming. We should send a ship to study this phenomenon.
(from Events.txt)
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  #7  
Old April 10th, 2004, 05:14 PM
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Default Re: Star Trek, Quadrants of Conflict

We can control it if necessary, but again: 'I trust all of you'

And if in the end game it starts happening twice a turn, I can begin getting suspicious

Inti,
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