|
|
|
 |

April 10th, 2004, 11:09 PM
|
 |
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
I just got an great idea: maybe it's smart for me to start playing the Romulan against AI for the time being (could use the training)
Inti,
|

April 10th, 2004, 11:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Star Trek, Quadrants of Conflict
The reason I recommend no intel is mainly because it will simplify things.
You can allow intel, but disallow Sabotage. That would work far better.
Sabotage will eventually give access to some very nasty intel projects would seriously unbalance the game in MP.
Also players can then re-allocate some Cunning points to other traits. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 11th, 2004, 12:00 AM
|
 |
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Okay, But is there any important difference(never checked) between stock and STM-mod Intel?
And about your comments about sabotage, as we use those intel-restrictions which are described in this thread. There will only be a few race which are using sabotage, and all in ST-universe ways of doing
Inti,
|

April 11th, 2004, 12:04 AM
|
Corporal
|
|
Join Date: Feb 2004
Location: Canada
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
|

April 11th, 2004, 12:07 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Star Trek, Quadrants of Conflict
I like the Borg Treaty thing. I should use that in the next Version of the mod.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 11th, 2004, 07:55 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Well Crap!
172 FIX
Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.
I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.
I honestly don't know what in the hell happened. Somehow I screwed up.
I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

April 11th, 2004, 08:32 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|