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  #1  
Old April 11th, 2004, 07:35 PM
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Atrocities Atrocities is offline
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Default Re: Star Trek, Quadrants of Conflict

Start with the DS9 set and work from there.
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  #2  
Old April 11th, 2004, 07:37 PM
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Atrocities:
Well Crap!

172 FIX

Download this fix Patch if you have already donwloaded the Star Trek Mod full or patch for 1.7.2.

I don't know how it happened, but some how the changes I made to armor did not save. This file is a new components file that reduces the armor %.

I honestly don't know what in the hell happened. Somehow I screwed up.

I am in the process of updating Full Version and Patches as I type this. So future downloads of the mod will be correct. I am also including the two missing bmp images and the 800X600 file into the both the Patch and the Full Version. Hopefully this will illiminate those conserns as well.
For those who have not see it yet. The latest patch 172 and full Version 172 are updated now so if you update now this should not be an issue. If you have updated all ready, that is prior to today, then you need the Fix.
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  #3  
Old April 11th, 2004, 09:16 PM
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Default Re: Star Trek, Quadrants of Conflict

Game : Star Trek, Quadrants of Conflict.
Mod : Star Trek Mod v1.7.2
Turns : 48 hours.
Map : Will be send to everyone of you asap, but STAR TREK Universe map.
Events : Medium / Catastrophic.
Technology Cost : Medium
Score Display : Own


----Races:

Major Races: Good/Large Planet / 5000 Racial points

8472 : Aiken
Borg : Petra
Breen : Atrocities
Cardassian : Tnarg
Dominion : Renegade 13
Federation : Annika
Ferengi :
Klingons : Alarikf
Orions : Tomecki
Romulans : Intimidator
Tholians : BlackRose

Minor Races: Good/Medium Planet / 2000 Racial points

Bajoran : Kiedryn
Vulcan : Dizzycow
Gorn :
Nausicaan:
Sheliak :
Kazon : Ragnorak-X
Vaadwaur :
Hirogen :


----Empire setup rules:

1. Planet and Atmosphere type from standard setup.
2. Every major race must pick up its own race culture.
3. Every major race must have their planet type world natives trait and their racial technology trait.
4. Happiness type from standard setup: ie, Renegades for 8472.
5. Everything else is to player's discretion.


----Intelligences limitations rules:

**8472**

Counter Intellegence 1-2
Crew Insurrection

**Borg**

Counter Intellegence 1

**Breen**

Counter Intellegenc 1-3

**Cardassian**

Counter Inteligence 1-3
Intellegence Sabotage
Ship Bomb
Engine Damage
Fuel Leak
Cargo Bomb


**Dominion**

Counter Intel 1-2
Infiltrator
Population Destabilization
Political Assassination
Anarchy Groups
Industrial Sabotage
Communications Mimic
Crew Inssurection


**Federation**

Counter Intel 1
Communications Taps
Embassy Taps

**Ferengi**

Counter Intel 1
Economic Dissruption
Resource Procurment
Trade Disruption

**Klingon**

Counter Intel 1-2


**Orion**

Counter Intel 1-2
Planet Bomb
Planet Sabotage
Terrorist Bombing


**Romulan**

Counter Intel 1-3
Biological Weapon Deployment
Political Assassination
*Entire General Espionage File*
Weather Disruption
Ground Contamination
Food Contamination
Cargo Maintenance Problems
Communications Taps
Communications Interceptors


**Tholian**

Counter Intel 1-3


**All Minors**

Counter Intel 1-2


**Bajoran**

Political Assassination
Industrial Sabotage


----Treaty Rules:

Borg : only Non-agression, with only 1 race at the time
(Example: they did have some sort of pact with the Voyager once, so they are willing to coorporate sometimes if it is in their interest)

Dominion : only 1 Partnership or Military Alliance, rest is unlimited.
(Example: Dominion/Cardasian pact)

All other Major Races : only 2 Partnerships or Military Aliances, rest is unlimited. (Example: Federation/Romulan/Klingon pact against Dominion)

All Minor Races : only 1 Partnerships or Military Aliance, rest is unlimited.


----Stellar Manupilation

You can use all of these techs except Warp point opening/closing.


Sofar all the rules !!
Let me know if there are any question, remarks or new ideas.

Intimidator
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  #4  
Old April 11th, 2004, 09:18 PM
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Intimidator Intimidator is offline
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Default Re: Star Trek, Quadrants of Conflict

We Still need an Ferengi and some minors, please join if you like Roll playing in a Star Trek setting.

Inti,
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  #5  
Old April 12th, 2004, 01:04 AM

Renegade 13 Renegade 13 is offline
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Default Re: Star Trek, Quadrants of Conflict

Question: How are we going to get the player positions on the map correct? Are we all going to have to join the game in a specific order to be able to get the starting positions correct? Or is there some way the game host can set start positions that I'm not aware of?

And thanks a lot Intimidator for setting this game up. It should be a real good one. (Especially because I get some good intel attacks )
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  #6  
Old April 12th, 2004, 01:14 AM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Rules and everything else looks great I was wondering when you thought of treaties, what I was trying to avoid was the massive amounts of Trade Alliances and T&R Alliances that are so benificial, are those limited as well?
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  #7  
Old April 12th, 2004, 02:07 AM
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Tnarg Tnarg is offline
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Default Re: Star Trek, Quadrants of Conflict

Intimidator, please check your email.
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