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April 12th, 2004, 01:04 AM
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General
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Join Date: Sep 2003
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Re: Star Trek, Quadrants of Conflict
Question: How are we going to get the player positions on the map correct? Are we all going to have to join the game in a specific order to be able to get the starting positions correct? Or is there some way the game host can set start positions that I'm not aware of?
And thanks a lot Intimidator for setting this game up. It should be a real good one. (Especially because I get some good intel attacks  )
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 12th, 2004, 01:14 AM
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Corporal
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Join Date: Feb 2004
Location: Canada
Posts: 170
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Re: Star Trek, Quadrants of Conflict
Rules and everything else looks great  I was wondering when you thought of treaties, what I was trying to avoid was the massive amounts of Trade Alliances and T&R Alliances that are so benificial, are those limited as well?
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April 12th, 2004, 02:07 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Star Trek, Quadrants of Conflict
Intimidator, please check your email.
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April 12th, 2004, 02:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Trek, Quadrants of Conflict
Quote:
Are we all going to have to join the game in a specific order to be able to get the starting positions correct?
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Yes. The game host can assign all players to the empire slots on PBW in order instead, as long as he has the exact player account names of all players.
[ April 12, 2004, 01:15: Message edited by: Imperator Fyron ]
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April 12th, 2004, 03:26 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Star Trek, Quadrants of Conflict
I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?
I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory...
Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no?
just my $.02
thanks,
Alarik
(and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...)
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April 12th, 2004, 04:09 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Star Trek, Quadrants of Conflict
If I had $.02, I'd spend it. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 12th, 2004, 08:19 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Star Trek, Quadrants of Conflict
http://www.amazon.com/exec/obidos/tg...35113?v=glance
You had better hurry while supplies Last. I have one and they are quite cool.
I have the following
Enterprise (TOS)
Enterprise A
Enterprise D
BOP
D7 (TOS)
Romulan Warbird (TOS)
Very very cool.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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