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Old April 12th, 2004, 01:04 AM

Renegade 13 Renegade 13 is offline
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Default Re: Star Trek, Quadrants of Conflict

Question: How are we going to get the player positions on the map correct? Are we all going to have to join the game in a specific order to be able to get the starting positions correct? Or is there some way the game host can set start positions that I'm not aware of?

And thanks a lot Intimidator for setting this game up. It should be a real good one. (Especially because I get some good intel attacks )
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Old April 12th, 2004, 01:14 AM

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Default Re: Star Trek, Quadrants of Conflict

Rules and everything else looks great I was wondering when you thought of treaties, what I was trying to avoid was the massive amounts of Trade Alliances and T&R Alliances that are so benificial, are those limited as well?
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Old April 12th, 2004, 02:07 AM
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Default Re: Star Trek, Quadrants of Conflict

Intimidator, please check your email.
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Old April 12th, 2004, 02:14 AM
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Fyron Fyron is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Are we all going to have to join the game in a specific order to be able to get the starting positions correct?
Yes. The game host can assign all players to the empire slots on PBW in order instead, as long as he has the exact player account names of all players.

[ April 12, 2004, 01:15: Message edited by: Imperator Fyron ]
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Old April 12th, 2004, 03:26 AM

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Default Re: Star Trek, Quadrants of Conflict

I'm getting a bit confused here...with all these settings, are they going to be turned off in the game setup so we don;t have to worry about "accidentally" using/doing/researching one?

I mean, that's a lot of intel limitations, but unless it's turned off in the game setup, I can *totally* see myself not rememreing them. I'm in a number of games, and, well, I don't have a superb memory...

Also, I'd like to question the utility of setting artifical limitations on what empires can do with intel. I myself don;t use it much if at all, but, well, it;s hard to think of a good reason why the klingsons are liited to counter-intel 2 while other s can go higher...after all, you can;t force people to role-play and, well, there should be some sense of "what if," no?

just my $.02

thanks,

Alarik

(and I remain a belevier in having someone make a quickie map up so we don;t all have the "ancient race" trait...it's really easy to make a map with the game, then save it, and then very slightly modify it to change system names and place players and delete a few warp points to get the borg and 8472 to fight, etc...)
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Old April 12th, 2004, 04:09 AM
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Default Re: Star Trek, Quadrants of Conflict

If I had $.02, I'd spend it.
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Old April 12th, 2004, 08:19 AM
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Default Re: Star Trek, Quadrants of Conflict

http://www.amazon.com/exec/obidos/tg...35113?v=glance
You had better hurry while supplies Last. I have one and they are quite cool.

I have the following
Enterprise (TOS)
Enterprise A
Enterprise D
BOP
D7 (TOS)
Romulan Warbird (TOS)

Very very cool.
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