|
|
|
 |

April 12th, 2004, 04:51 PM
|
 |
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Hi!
So my students are connected to some really tough stones!
Now i have time to do some chatting here. I want to say some points about intel and the federation. I do agree that they do not have the desire, out of the philisophy of ufp, to make some agresive intel actions. embassy taps, comm taps and perhaps census theft and the one projects concerning spying on plaets and ships i think would be the best for the federration to use. But i strongly object that federation intelligence is only capable of counter intel I.
In kirk´s time there is to be named
"operation dixie" which succsessfully penetrated klingon space and spied on the klingon navy and facilities. This is the most important operations to save federation butt in the seven yeaqrs war( okay perhaps a bit before kirk came). The federation maintains along the borders of the neutral zone some advanced sensor phalanxes with extensive intel capabilities. Lets jump to the present ds9 and star trek timeline! I do only say section 31! an intel branch inside starfleet intel itself. If i look at the series, i do remember very tigh intel operations concerning watching for founders, fleet operations ect. ect. therefore i think starfleet should at least have c.i. level II if not III. Their counter espionage is very effective, their offensive espionage is well, lets look better at our heroes like sisko and picard and of course "captain" troy.
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|

April 12th, 2004, 04:51 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Well, I think there is also some impact on strategy and builds and so forth...and there is the nasty possibility that since everyone knows where everyone else's homeworld is, a player could outfit a long range warfleet on turn one, travel to their mortal enemies' system, and nuke their homeworld in the first 5 turns of the game. I wouldn't do that, cause it's unsporting and boring, but, still, having homeworld locations known is a pretty big thing, IMHO.
there are other implications: if I know where habitable systems are, then I probably will be able to maximize the effecieincy of my colonization. Why build scout ships, if I know where all the planets are already? If I know where the black holes are, I need never lose a ship to them...
And, well, exploration *is* fun!
In any case, I am in no matter what we decide...
really really shutting up now.
thanks,
Alarik
AKA Kirala of Klingon
Quote:
Originally posted by Renegade 13:
And Alarikf, I think its fine leaving the map as is, because sooner or later, because of partnerships, or map trades etc, everyone will know almost all of the map anyways. So as long as no one player has knowledge of the map that the other players don't, there's really no reason why everyone couldn't know what it is beforehand is there? Besides the obvious aspect of exploration which is kinda fun. Or am I missing something here?
|
|

April 12th, 2004, 05:32 PM
|
 |
Sergeant
|
|
Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
Posts: 279
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
At game start there are 255 unconnected circles scattered throughout the map, as the map designer, I myself can't even remember which each one represents unless I look at the map in the map editor. So it is truly a matter of what one wants to get out of the game.
If you want to explore and make the most out of the game, don't look at the map in the editor. If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple.
I am not playing this game to win, I am playing to rewrite Cardassian history and enjoy every Last turn. 
|

April 12th, 2004, 05:35 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Oh! Got me!
No, really, I'm here for RPing fun, but I just can't gaurentee that everyone else is
And, well, I haven't looked at the map yet, so I see no reason to start now. Takes all the fun out of it. I just hope nobody comes and nukes MY homeworld on turn three....
Do we have a ferengi player yet?
EDIT: Hey! When you say " If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple." You're busting my chops, aintcha? Smart-aleck....harupmh!
Quote:
Originally posted by Tnarg:
At game start there are 255 unconnected circles scattered throughout the map, as the map designer, I myself can't even remember which each one represents unless I look at the map in the map editor. So it is truly a matter of what one wants to get out of the game.
If you want to explore and make the most out of the game, don't look at the map in the editor. If you want to be unsporting and out for blood in a role played game, then look at the map and take the fun out. Simple.
I am not playing this game to win, I am playing to rewrite Cardassian history and enjoy every Last turn.
|
[ April 12, 2004, 16:43: Message edited by: alarikf ]
|

April 12th, 2004, 06:51 PM
|
General
|
|
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
Well personally I'm mostly in this game for the RP aspect. Although it might be nice as the Dominion to spill a little Federation blood!  So I personally don't think I'll look at the map, because I really enjoy the exploration part of the game. The possibility that the next system I warp into may have a black hole, or a 100 ship enemy fleet, or 10 huge breathables (I know, I'm dreaming here  ). And I think most other people here are here for the RP part of the game. If someone decided to nuke someone's homeworld in the first year, well the rest of us can gang up on him and obliterate him! Then we can get on with the RP part after he's gone!
(EDIT: Woohoo, 400th post!! I'm a second lieutenant now! Lets see...I joined Sept 12,2003...that's 400 Posts in 214 days, an average of 1.87 Posts per day. Not bad!)
[ April 12, 2004, 17:54: Message edited by: Renegade 13 ]
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
|

April 12th, 2004, 07:30 PM
|
 |
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
I would like to know if we can make the turn duration 60 hours, as my wife and me could not support 48 hours?
Ralf!
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|

April 12th, 2004, 07:36 PM
|
 |
Corporal
|
|
Join Date: Jun 2002
Location: Germany
Posts: 103
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Trek, Quadrants of Conflict
[quote]Originally posted by Renegade 13:
[ Although it might be nice as the Dominion to spill a little Federation blood!
What do you exactly mean by spilling blood?
I never see any of my redshirts spill anything, therefore the federation is the ultimative race to choose. Redshirts never die!!!!!!!!!!!!!!!
Har,har! Now i got you all! Picard wll rule this universe! BLast you!!!
Ermmm.... what did i say!? ......... 
__________________
Number One! Red Alert, shields up and please escort Ensign Crusher to airlock 21, without a spacesuit!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|