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April 14th, 2004, 04:32 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Thanked 18 Times in 12 Posts
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Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Intimidator:
And an other option is : let the minor-players take an extra minor race (Tnarg's idea) So the game will stay interesting for the minors. And if they take a minor race in an different Quadrant there will be NO interfering of interests !!
Inti,
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i DEFINITLY like that idea. Just one question, i suppose you mean each minor race can choose 2 minor race traits.
What are the restrictions of the major races ? Of course just one major race trait, but are they limited to one or whatever minor race traits as well ? Maybe even no minor race traits at all ?
Atrocities: Please answer the question you were asked earlier. Is the Pirate Race tech made for the orions, or can it be choosen at free will (i guess i want to take it as kazon instead of general race tech)
TYA
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April 14th, 2004, 04:42 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Star Trek, Quadrants of Conflict
What is "minor race traits"? General Race Technology?
[ April 14, 2004, 15:42: Message edited by: aiken ]
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April 14th, 2004, 05:23 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Star Trek, Quadrants of Conflict
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 14th, 2004, 05:25 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Star Trek, Quadrants of Conflict
Quote:
Originally posted by Heretic:
Atrocities: You as the master of the mod...
The federation particle fountain is good for what?
Does "mines xxx minerals" mean each of them or only mineral?
What if i build more than one of them into a ship or sat?
Thanks for any idea!
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It is one of the components that CK came up with for the original mod. It is only good for minerals. It is a handy component to add to ships. This way any ship can remote mine.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 14th, 2004, 05:55 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
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Re: Star Trek, Quadrants of Conflict
Sorry you didn't understand me (sometimes I've got some problems with english, sorry)
What I meant was that the minor-players, could pick some extra minor-race to play.
So they are playing 2 minor-races, because I don't want the AI to ruine our RP.
I hope I cleared it up now !!
Inti,
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April 14th, 2004, 06:07 PM
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Lieutenant Colonel
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Re: Star Trek, Quadrants of Conflict
Can someone tell me again what Warrior Tech does for ya?
sorry if this is a repeat question,
thanks,
Alarik
Quote:
Originally posted by Atrocities:
That would be what I pick, or even warrior tech if you want to spend the cash. But not my game.
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April 14th, 2004, 06:18 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Star Trek, Quadrants of Conflict
Should we start the game before 1.7.3 or it would be better to hold it on until the release?
Alarikf, see STM v 1.7.2 discussion tread for the same question by BlackRose. Answer (in short) is also there.
[ April 14, 2004, 17:22: Message edited by: aiken ]
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