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April 12th, 2004, 12:06 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Re: "mod launcher" for Star Trek Mod
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April 12th, 2004, 12:57 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: "mod launcher" for Star Trek Mod
Sure it does. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 15th, 2004, 05:05 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: "mod launcher" for Star Trek Mod
and if you learn to edit the path.txt, which takes five seconds, you can do without the mod launcher, which is for lazy people. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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Sig updated to remove non-working links.
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April 15th, 2004, 05:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: "mod launcher" for Star Trek Mod
The mod launcher is a feature that should have been built into the game in the first place. SF has it, DO has it, SE5 will have it. The mod launcher is not just for lazy people, it is for people that don't want to edit path.txt 12 times every session playing PBW turns using different mods. 
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April 16th, 2004, 12:13 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: "mod launcher" for Star Trek Mod
HERE! HERE! I am running 3 PBW and 2 Solo helps me keep what hair I have!
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Kill em all let God sort em out
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April 16th, 2004, 01:16 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: "mod launcher" for Star Trek Mod
The mod launcher was one of those utility programs that became as important to SEIV as this forum.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 16th, 2004, 06:05 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: "mod launcher" for Star Trek Mod
Quote:
Originally posted by Imperator Fyron:
The mod launcher is a feature that should have been built into the game in the first place. SF has it, DO has it, SE5 will have it. The mod launcher is not just for lazy people, it is for people that don't want to edit path.txt 12 times every session playing PBW turns using different mods.
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Well, maybe if your running 12 games... 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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