|
|
|
 |

July 11th, 2001, 08:34 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: grit-tech
Ok, I am coming around on the torp thing. It's starting to make a little more sense to me.
My objection to it has been more the delivery method than the principle of the anti matter. But I can see it being a shell containing a small amount of magnetically contained anti-matter that explodes on contact with the enemy hull.
In my mind it would be a low to medium range direct fire weapon with more damage, but less acuracy at close range than DUC's, but accuracy shouldn't drop off as quickly as with DUC's (due to slower speed projectile than a DUC? Can this be done?).
I don't see it having it's own propulsion, but maybe small reaction jets to control direction. That would put it between DUC's and CSM's range.
Is this what you guys were thinking about?
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 12th, 2001, 01:08 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: grit-tech
quote: In my mind it would be a low to medium range direct fire weapon with more damage, but less acuracy at close range than DUC's, but accuracy shouldn't drop off as quickly as with DUC's (due to slower speed projectile than a DUC? Can this be done?).
I don't see it having it's own propulsion, but maybe small reaction jets to control direction. That would put it between DUC's and CSM's range.
Well, you can't change the accuracy falloff.
The techlevel dependent 15%-25% accuracy bonus is what I suggested would be due to the thruster.
The nice thing about the accuracy bonus is that it is included after the minimum 1% get put in...
So if the enemy has ECM 99, you can use torpedoes to get 26% accuracy and skip PDCs, or get 100% accuracy with missiles.
If you have great sensors, then the DUC style weapons do more damage, and are best.
This kind of thing should keep players fielding mixed-weaponry fleets, and retrofitting often to overcome PDC vs ECM vs Armor.
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.0>-
-< Download V1.6>-
-< Download compatible EMPs for P&N v1.6>-
-< SJs latest AI Patcher>-
Visit My Homepage
__________________
Things you want:
|

July 12th, 2001, 02:10 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: grit-tech
SJ,
Are you interested in getting into the Grit Tech game?
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 12th, 2001, 05:02 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: grit-tech
quote: Originally posted by geoschmo:
Ok, I am coming around on the torp thing. It's starting to make a little more sense to me.
My objection to it has been more the delivery method than the principle of the anti matter. But I can see it being a shell containing a small amount of magnetically contained anti-matter that explodes on contact with the enemy hull.
*shrug* I tend to think of them as sprint-mode missiles from the Starfire game. (Not as accurate or long-ranged as missiles, but they can't be stopped by point defense.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
|

July 12th, 2001, 05:29 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: grit-tech
quote: SJ,
Are you interested in getting into the Grit Tech game?
I'm hooked on Tactical combat, so I'd have to play a bunch of newbie games first.
Right now, I couldn't even name half of the ship strategies
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.0>-
-< Download V1.6>-
-< Download compatible EMPs for P&N v1.6>-
-< SJs latest AI Patcher>-
Visit My Homepage
__________________
Things you want:
|

July 13th, 2001, 07:31 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: grit-tech
SJ, you should join in. Get used to Strategic combat. You could have my spot if you like.
I couldn't say I know what the hell I'm doing with ship strategies either.
|

July 14th, 2001, 06:19 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: grit-tech
For each of the two PBW games I'm in, I started a solo practice game with tactical combat turned off, with the appropriate settings so I could generate the .emp file from the practice game. I highly recommend doing this.
------------------
Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|