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April 14th, 2004, 03:48 PM
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Private
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Re: About expierence
You mean if i have +20 ship experience and + 20% fleet expierence my beam weapons will shoot +40% acurate?
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April 14th, 2004, 03:51 PM
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Re: About expierence
Yep... AND, your enemies' beam weapons will shoot 40% less accurate at you! 
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April 14th, 2004, 03:52 PM
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Colonel
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Re: About expierence
Quote:
Originally posted by Liudas:
You mean if i have +20 ship experience and + 20% fleet expierence my beam weapons will shoot +40% acurate?
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Absolutely. They already have 100% to hit at point blank range, -10% per each sector distance, and affected by the opponents experience, and components.
Summarized better here: {clicka}
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April 14th, 2004, 06:01 PM
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National Security Advisor
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Re: About expierence
Correction: they have 99% to hit at point blank. You NEVER get a 100% hit rate without a Talisman.
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April 14th, 2004, 06:04 PM
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Re: About expierence
Actually, they have a virtual 100% (as far as calculations go) at range 0. As you cannot fire beam weapons at range 0, the best you can get is 90% at range 1 (before you take the bonuses into account that is).
However, you could argue that seekers, boarding and ramming involves an attack at range 0, hence the 100% chance of such attacks.
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April 14th, 2004, 07:00 PM
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First Lieutenant
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Re: About expierence
Quote:
Originally posted by Liudas:
And how your empire expierence can prevent from cheating?
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I assume Timstone meant the not implemented advantage due to empire exp. itself is a prevention from cheating.
PS: Who carries over his old empires to the next games ? 
[ April 14, 2004, 18:03: Message edited by: PsychoTechFreak ]
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April 14th, 2004, 07:09 PM
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Re: About expierence
Quote:
Originally posted by PsychoTechFreak:
PS: Who carries over his old empires to the next games ?
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I do it alot in KOTH games. And the other times I usually just edit my main race for each game.
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