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April 17th, 2004, 05:53 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: Supplies.
Thanks, Fyron. 
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April 17th, 2004, 05:54 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Supplies.
Edit: oops, double post
[ April 17, 2004, 04:55: Message edited by: Kamog ]
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April 17th, 2004, 09:56 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Supplies.
How do supplies work in regards to mining ships. I have a lot of mining ships and they still seem to be taking resources from asteroids, but I notice they have no supplies and the components use supplies.
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April 17th, 2004, 10:37 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Supplies.
You do not need any supply to do remote-mining, but your ships will travel at a nice speed of 1 afterwards. But I don't suppose you will need them to travel until a very long time, and a base would likely replace them before their mining location is depleted.
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April 17th, 2004, 10:43 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: Supplies.
Since the miners deplete the reources, If I have a surplus I remove them so that I am not wasting resources. Since I only need to move them off, or on, a movement of 1 is fine. Is the depletion rate 1% each turn or is it more If I have miners with a lot of high level components?.
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April 17th, 2004, 11:32 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: Supplies.
1% per turn of any resource you mine, regardless of the amount you mine. So it's more effective if you use larger ships/bases and better equipment.
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April 17th, 2004, 05:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Supplies.
And it is more efficient if you only mine one resource at a time.
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