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April 18th, 2004, 03:24 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Yimboli:
Then I have another question for you - do you play temporal technology often? The only reason I ever play it is for the space yards. The only temporal weapon I ever use is the shield accelerator cuz it outranges the standard shield depleter.
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In multiplayer games, think is not so easy try to play using special traits... because you must survive until you could take advantage of it (IMHO).
About the Temporal Tech itself, think not only the space yards are usefull, because the other 2 facilities are very good (the combat bonus are great defensive facilities, and the happiness bonus are the best in the game). Also, think excluding the Temporal Shifter, the others weapons are very good (although expensive to research).
Finally, about AI attacking planets, well, for sure the SEIV AI never will play like an human player. But as Raging Deadstar said, using TDM, High Difficulty and Max Bonuses, sometimes you can get a decent challenge.
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April 18th, 2004, 04:08 PM
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Brigadier General
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Join Date: Aug 2002
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Re: Null-space weapons vs. temporal weapon
Especially against your AI MB!!!
Those Tesselate are tougher than the Aquilaeians! 
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April 18th, 2004, 04:08 PM
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First Lieutenant
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Location: Toledo, OH
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Re: Null-space weapons vs. temporal weapon
Quote:
...the combat bonus are great defensive facilities...
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I remember reading here that the Events Predictor only gives an offsensive bonus.
[ April 18, 2004, 15:09: Message edited by: Spoo ]
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 18th, 2004, 07:13 PM
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Shrapnel Fanatic
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Spoo:
quote: ...the combat bonus are great defensive facilities...
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I remember reading here that the Events Predictor only gives an offsensive bonus. Sadly, this is true. But, the facility is still primarily defensive in nature, as you can only use it in your systems, when you are being attacked.
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April 18th, 2004, 11:31 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Null-space weapons vs. temporal weapon
Unless you send a cloaked colony ship into enemy territory, along with a storm generator, and create storms over the planet you colonize hoping to God that you get a cloaking storm
Of course then the opponent, if he were a human, would sooner or later realize that one of those tiny toxic planets he'd been meaning to colonize sooner or later had suddenly disappeared, and he'd research hyper optics for a few turns, then crush your puny outpost 
__________________
The Ed draws near! What dost thou deaux?
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April 19th, 2004, 03:38 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Spoo:
quote: ...the combat bonus are great defensive facilities...
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I remember reading here that the Events Predictor only gives an offsensive bonus.
I wrote it in the sense that Fyron said... then again, Fyron is right!
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April 19th, 2004, 03:42 AM
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Colonel
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Join Date: Jul 2000
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Re: Null-space weapons vs. temporal weapon
Quote:
Originally posted by Raging Deadstar:
Especially against your AI MB!!!
Those Tesselate are tougher than the Aquilaeians!
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Think they're strong if had enough time to survive until get the Talisman and BB.
But really I'm very happy with the BA ships that designed for them. Sure, they're slow and the AI will need a good time until research the tech to build those ships... but the Crystalline Armors make them hard to defeat and cheap to build.
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