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April 22nd, 2004, 03:46 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: PBW: New Game Star Trek Final Frontier IV
Quote:
Originally posted by Atrocities:
I would like to start this game after the 1.7.3 update has been released and uploaded to PBW. This way the benifits of those improvements can be used in this game.
(Lets look to May 3rd as a start date what do you all say?)
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Sounds good. The reason I mention each starting with 1 planet and medium tech is that having one homeworld give us all a sense of origin. I would rename my planet to Earth but what would I name 3! Either way is cool with me. I just want to fight some Romulans ...Oops, did I say that out loud?
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April 23rd, 2004, 02:53 AM
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Corporal
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Re: PBW: New Game Star Trek Final Frontier IV
Fyron, you interested? You always seem available.
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April 23rd, 2004, 03:51 AM
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Shrapnel Fanatic
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Re: PBW: New Game Star Trek Final Frontier IV
I doubt if Fyron would enjoy this game. He is more of a 1 turn a week kind of player and scheduling weekend trun fests might not be possible with his schedule.
But if he wants in and if it is ok with you guys, then I am all for it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 23rd, 2004, 04:32 AM
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Corporal
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Re: PBW: New Game Star Trek Final Frontier IV
Sorry, but one turn a week is way to slow for me. It will take us until xmas to make first contact.
Just curious, why no intel? I thought the intel rules they set for the other game was cool.
Also, I've got my map almost complete. I'm just sealing off the delta and gamma quadrants. I'm wondering, what about a computer player? The map is really balenced for odd # players, I'm thinking the Tholians because of their placement at the bottom left of the map. What do you think?
Lastly, I noticed that minors would be in the game, can we place them? I've got systems for the Talar, Gorn, Orions, Naussican, and I believe one more.
Thoughts
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April 23rd, 2004, 05:11 AM
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National Security Advisor
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Re: PBW: New Game Star Trek Final Frontier IV
I'd drop the neutrals. It's just a chance for those close to them to exploit them.
However, I though this mod made intel more balanced by removing some of the more unbalancing projects (i.e. PPP, etc) - is this not true?
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April 23rd, 2004, 06:08 AM
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Corporal
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Re: PBW: New Game Star Trek Final Frontier IV
Quote:
Originally posted by Captain Kwok:
I'd drop the neutrals. It's just a chance for those close to them to exploit them.
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If we can place them, then it's cool as there is a distance between them and the major powers on the map.
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April 23rd, 2004, 06:20 AM
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Shrapnel Fanatic
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Re: PBW: New Game Star Trek Final Frontier IV
You would gain no technology from neutrals. If anything they will add flavor to the game.
Intel is out. Even with revised rules explotation is still possible if a player makes a mistake. Intel is just to .... problamatic for SEIV.
If the majority wants intel in the game then we will have it. If the majority does not want neutrals then we will ditch them.
I am game either way we go. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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