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  #1  
Old May 6th, 2004, 06:13 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

many neutrals is good for me ... cool with your other suggestions.

OK, I'm almost back in service here ... just need to install SE and all the patches and mods ... tomorrow?
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Old May 6th, 2004, 07:13 PM

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Default Re: PBW: New Game Star Trek Final Frontier IV

any openings in the game still??
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Old May 6th, 2004, 07:21 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

You have to agree to the terms of the game.

Read the first post and then let us know.
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Old May 6th, 2004, 08:14 PM

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Default Re: PBW: New Game Star Trek Final Frontier IV

would like to, weekend turnfests would be up for grabs though. i could force automation when i couldn't make the fest
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Old May 6th, 2004, 08:25 PM
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Default Re: PBW: New Game Star Trek Final Frontier IV

Weekend turn fests are going to be a big part of this game. What I would recommend is that you wait until the 1.7.5 patch is out then start a new Game with that patch. This way you will have control over the game and can play a race you want.
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Old May 7th, 2004, 07:21 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

Having another player would be cool ... We need a Cardassian player. If I could just find my SE disk then I could get back into the race here
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Old May 7th, 2004, 11:07 AM
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Default Re: PBW: New Game Star Trek Final Frontier IV

The problem is finding players who can schedule long playing sessions on the weekends.

Remember how much fun those were. We would all be chating and making our turns. The RPG factor, as well as the fun factor, went through the roof.

When you do a turn a day or every other day the game looses the feel and intensity that is gained by haveing played several turns in a day.

In most cases on our weekend turn fests we averaged about 20 turns. That is not bad given the length of the game over all.

Now CK is redoing the components, I don't want to even think about how bad *** the Romulans are going to be.
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