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June 3rd, 2001, 12:35 AM
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Colonel
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Join Date: Feb 2001
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Re: Warp Speed
quote: Originally posted by Atraikius:
Hey, I guess I have had this problem from the begining. I though that was the speed they were suppose to run at, and it just slowed way down if i started the game without realizing my wife switched CD's. If it is related to system resources, I'm using a 650 Athalon with 256 Megs of ram. From the thread it looks as if the memory may be the anser to this though.
I have a Pent 200MMX 195meg ram I play W/O CD so ??? if that it
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mottlee@gte.net
"Kill em all let God sort em out"
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June 3rd, 2001, 02:04 AM
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Corporal
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Join Date: Apr 2001
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Re: Warp Speed
With me, as mentioned in other threads, I can ensure my animated movement is faster if I have my MP3 player on in the background. It's consistent -- and makes absolutely no sense to me. (More processor load = faster animation? Huh?)
I've just been turning off animation. At this point I've played enough that smooth ship movement is the least of my worries.
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June 3rd, 2001, 02:40 AM
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Colonel
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Join Date: Feb 2001
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Re: Warp Speed
I know what you mean, Some times the fast is good like was said if you have a lot of ships moving
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mottlee@gte.net
"Kill em all let God sort em out"
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June 3rd, 2001, 05:09 AM
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Private
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Join Date: May 2001
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Re: Warp Speed
I too have noticed that the speed with which ships movw varies from session to session even though settings remain the same. Funny, I had been thinking about mentioning this phenomenon on the board. I never play with the CD in, the music that came with the game just isn't that interesting. I often copy savegames to a floppy and transfer them to my laptop, where ship movement is invariably faster compared to sessions played using my PC. In my experience the ships seem to move more slowly when the family has left the computer on for a long time. Are you guys saying that if there is something running in the background that the ships move faster? I wonder if running a music CD at the same time would speed up or slow down the ship movement? It would be handy to identify what the factors are that speed the ships up.
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June 4th, 2001, 04:28 AM
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Private
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Join Date: Nov 2000
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Re: Warp Speed
Hello all.
I'v got an interesting tidbit for this discussion.
Ages ago I reported on this forum that my copy of SE IV will run dramatically faster if I first start SPW@W (Steel Panthers World at War), then exit SPW@W.
This phenomenum extends to all aspects of the game.
IE inital load time on a cold start is approximately 15 seconds
initial load time if SPW@W started first is 5 seconds
Time to process the 19 computer players turns goes from approximately 1 Minuite to less than 30 seconds.
The ships just teleport across the map, etc....
My system is a Celeron 660 MHz, with 128 Meg of RAM.
I was attributing the increase in performance to some portion of SPW@W program manager remaining resident, or something like that.
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June 4th, 2001, 11:54 PM
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Captain
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Re: Warp Speed
I had never seen this phenomenon happen until this weekend. I had just picked up a bargain bin copy of "X - Beyond the Frontier" and was playing it some over the weekend. At one point it crashed to desktop. I decided to take a break from it and play SEIV and saw the fast ships. After I rebooted, everything was back to normal. I'm guessing that the CTD was memory related, so chances are, the fast ship issue probably occurs when memory is discombobulated (technical term) somehow.
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June 5th, 2001, 07:52 PM
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Corporal
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Re: Warp Speed
Psycho,
I really have no idea about such things, but are you talking about warp 10 as max from a Startrek point of view?
Like I said, i have no idea about such things, but i distinctly remember in the final episode of StarTrek, TNG, the Enterprise of the future flying off somewhere at warp 13.
I'm not a trekkie. It's just an odd piece of trash floating around in my head these Last 5 or 6 years.
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