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Old April 25th, 2004, 08:33 PM
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Default Re: SE4 damage simulator

Thanks Captain Kwok,

I think is how I thought it worked. Do we know if each weapon hit generates a re-roll or not, if no special damage types are involved?

That is: If a unit has one 90-structure component, and one 10-structure component, a 80-point hit has a 10% chance of destroying the 10-structure component. If eight 10-point hits strike the unit, are there eight 10% chances to destroy the 10-point component, or is there just one, followed by seven accumulations if the 90-point component was hit first?

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