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  #1  
Old March 16th, 2001, 01:08 AM
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Dracus Dracus is offline
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Default Re: One reason for strange AI attack behavior

I have seen them pull back right before attacking my world's but I have also seen them park ships nose to nose with my ships to the point were they run out of supplies and then the ships seem to be stranded.
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Old March 16th, 2001, 01:45 AM

Marty Ward Marty Ward is offline
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Default Re: One reason for strange AI attack behavior

Where do you adjust the supply level that the Minister look for?
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Old March 16th, 2001, 11:23 AM
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Default Re: One reason for strange AI attack behavior

quote:
I watched my race put together a fleet of 18 ships to attack another AI it was at war with. They moved through a couple of systems, got to the target system, and were within a couple of sectors of a key planet. Then the resupply minister kicked in and decided that all those ships needed to go back to the nearest resupply point.


I've seen this even with my own race (normal player race, not AI-takeover) .. I grouped some 4 Colony Ships with an Long-Range-Explorer (lots of panels for fuel), and send them out to an unoccupied system 5 or 6 "jumps" away .. they kept returning to my nearest res.point and never reached their destination.
Interesting about this is - I had "resupply minister" on, but none of these ships actually had it's minister control turned on.

Arralen
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Old March 16th, 2001, 11:30 AM

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Default Re: One reason for strange AI attack behavior

quote:
Originally posted by Arralen:

Interesting about this is - I had "resupply minister" on, but none of these ships actually had it's minister control turned on.
Arralen


Well according to the docs the resupply minister is a global one so you don't need to give the AI direct control of the vehicle for the resupply minister to issue orders. Seems that way in my experience too. I sent an attack fleet to hit a far away enemy planet with a resupply depot, with the plan of landing troops and securing it for myself, refueling, and continuing on. The AI of course decided to send the fleet home before it reached its target.
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Old March 16th, 2001, 05:08 PM
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Default Re: One reason for strange AI attack behavior

Ok, now I observed another interesting quirk. This one is probably related to the situation raynor was asking about. I set up a one-on-one with the Earth Alliance to test some tweaks I was making to my AI. There happened to be a nebula system between the two empires, so it was interesting watching both sides and seeing ships passing each other without seeing each other. Then, my AI sent a satelite layer to drop a satelite on the warp point leading into the nebula system from my side. An EA destroyer popped through and destroyed my ship and the satellite it dropped, but it took moderate damage in the process. When my turn came around I watched one of my destroyers approach the warp point, and I was thinking, "Now you'll pay!" Unfortunately, I guess the destroyer was under orders sending it through the nebula to hit something on the other side, so it wouldn't attack the EA destroyer on the warp point. Instead, it did a little side-to-side dance in front of the warp point until it was out of movement points. The next turn, the EA destroyer disappeared back into the nebula system and escaped.
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Old March 17th, 2001, 07:13 PM
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Default Re: One reason for strange AI attack behavior

quote:
Originally posted by raynor:
Could you please run a test for me? Try placing an enemy ship in a warp point between your fleet heading back to resupply and the closest resupply depot. I'm curious if the Resupply Minister is smart enough to engage and destroy the enemy ship enroute to resupply? It seems possible that the Resupply Minister may try to avoid combat enroute to the Resupply Depot.


I had a carrier returning for resupply that came to a warp point blocked by an enemy ship, and it did not engage the enemy. It did a nice little dance in front of the warp point until it was out of movement. The enemy left the following turn (it was on its way back to resupply so it avoided the carrier) and then the carrier resumed its trip home.

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Old March 17th, 2001, 07:43 PM
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Default Re: One reason for strange AI attack behavior

quote:
Originally posted by jc173:
Well according to the docs the resupply minister is a global one so you don't need to give the AI direct control of the vehicle for the resupply minister to issue orders. Seems that way in my experience too. I sent an attack fleet to hit a far away enemy planet with a resupply depot, with the plan of landing troops and securing it for myself, refueling, and continuing on. The AI of course decided to send the fleet home before it reached its target.


Ya may be right here .. but it's annoying. And spealing of minister behaviour, I noticed something very strange lately:

"Transport minister" did quite well, unless I turned down the cargo hold size (IIRC I halved the cargo space for Cargo Bays and Colony "Pods"), suddenly the minister does not touch a loaded ship any more .. so if the ship arrives "exactly" at a planet with no movement left, it is filled up with pop, but is left alone on the next turn ??

Besides , does anyone know how to change the amount of cargo space that pop takes ?? Should be something like "1M = 50kt", no tenth of that like now ..

Arralen

[This message has been edited by Arralen (edited 17 March 2001).]
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