.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old May 1st, 2004, 09:07 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

*sounds attention*
sweet! i was wondering if JLS was gonna reply!

Quote:
Moreover, target Urban Developed Growth to planets that are NOT high in resource reserves as Cities do not require resource extraction to produce
what is Urban Developed Growth? I probably should have mentioned that i'm playing on infinite resources until i get the gist of the game.

Thanks!

-Tim
Reply With Quote
  #12  
Old May 1st, 2004, 05:38 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
what is Urban Developed Growth? I probably should have mentioned that i'm playing on infinite resources until i get the gist of the game.

Thanks!

-Tim
Urban Developments
Building Settlements and upgrading to Communities, Cities, Metropolises etc.

It is best to start modest and with a plan, "the richest of lands must be for the harvest, not our accommodations".

EXAMPLE: A planet that is high on Organics (80% or better) then concentrate your Organic operation on that planet and any or all excess Food can be traded for Minerals or Rads etc.
Eventually, your empire should be over producing with enough resources in two or three resource categories and this is when Trade may not be as important. When you find your Empire wasting more resources then trade or Imperial stores can accommodate, it may now be the time to consider scraping the excess resource extractions for additional Research and/or Intel facilities.
This is also the opportunity(ies) in the game to step up useage - with a plan for increased numbers of bigger and better ships and/or some increased and ambitious Cultural Construction expantion projects (That will yield across the board point bonus that may accumulate for a non-violent Economics victory - Certainly the increased likelihood of a well funded Military Victory - Depending on the path that particular game must take you

[ May 01, 2004, 18:20: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #13  
Old May 2nd, 2004, 04:10 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

I noticed that i can't use the "Upgrade Facilities" button in the contr. queues menu cuz it causes all colonial settlements in progress to change to cities, metropolises to megalopolises, etc. Is there any way around that OTHER than going to each individual planet and upgrading what you wanna upgrade?

Also, my towns and colonial settlements only upgrade to temporal city, and wont upgrade to metropolises. Is this a bug? or is there a reason behind this?

thanks alot, yall have cleared alot of stuff up so far!

-Tim

[ May 02, 2004, 03:32: Message edited by: Yimboli ]
Reply With Quote
  #14  
Old May 2nd, 2004, 04:57 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: I got the AIC Blues... ::singing::

Quote:
Is there any way around that OTHER than going to each individual planet and upgrading what you wanna upgrade?
Sadly, no.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old May 2nd, 2004, 06:35 AM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

okay i still have more questions

when i create an empire, it wont let me lower my environmental resistance below 99%. there are limits in other categories as well. why?

also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises

thx again!

-Timbo
Reply With Quote
  #16  
Old May 2nd, 2004, 09:58 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

ER is limited because it has no use in the game, since it merely alters Happiness and Reproduction at once. Five points in ER increases Happiness and Reproduction by one point, and vice versa when reducing this characteristic.

In the vanilla game, its only use is to provide with "free" points by lowering Environmental Resistance to 51%, while increasing Reproduction to 108% (or 109%) to offset the penalty to Reproduction. (Raising Happiness itself has virtually no effect)

All the other characteristics are limited to other values when decreasing, but you will likely not want to go to lower them too much. What are the characteristics that you would like to lower more than what you can do with the AIC mod?
Reply With Quote
  #17  
Old May 2nd, 2004, 04:18 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
okay i still have more questions

also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises

thx again!

-Timbo
Tim, the Urban Settlements expansion options have been set with ways to compensate for Global "Upgrade Facilities" as not to expand accidentally on a Communities upgrade all the way to a Colonial Culture Center { that would result in an improbable endeavor if that planet contains a small population base }. This is also applied as a slight work around for an old se4 Human Player upgrade cheat.

- - -

I/we have requested for seV, when the Global "Upgrade Facilities" button is used that a (Are you sure y/n) conformation is acknowledged.

The global Empire Upgrade Facilities button is not disastrous when used playing AIC. However, Players should continue to upgrade Settlements thru to Cities and Metropls thru to Colonial Culture Center, etc. at the Planet Level

[ May 02, 2004, 16:37: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #18  
Old May 2nd, 2004, 06:57 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
...also, i'm still wondering why my towns and colonial settlements only upgrade as high as temporal city, and wont upgrade to metropolises

thx again!

-Timbo
Delibarate. It would be too easy to build metropolises otherwise.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #19  
Old May 2nd, 2004, 10:47 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

Quote:
Originally posted by Yimboli:
no, the population spread isn't that bad. I can't afford to transport my people because the starliners cost 1k minerals maintenance, so the 6 i have is already stretching it. as for the cities on my best planets, they take so damn long to build that i only have a few on each one.
-Tim
I suggest you dont build Cities early, start with only a few settlements at most. New Systems will really benefit from the space port and other advantages of AIC settlements and all the Urban Comunities do not need a resource rich planet to be profitable in AIC

You need Organic planets early to support your empires growth and that speed of growth is determined by the amount of star liners you have. (This is why JLS tacked on the Organices to the starloner POP LS Module) to demenonstrat the need for organics. This is also true wneh building or expanding Settlements, Cities and Metroploitan Mega cities you need FOOD for you populations and large Cities need LARGE POPULATIONS TO EXPAND if they are to upgrade in a speedy way and the planetary urban gowth will depend on your FOOD reserves or you will have to put the planets on hold until your economy catchs up if noot careful

I also am temporal and what Oleg sayes is true they can be a vacume for rads and now you need Organics to Grow, it will be a tough economic balance for you early, but you will do fine.

If you are not slautered by the mersoluse AIC AI first that is

(AIC AI at med AI or higher bonus waits for no human )

[ May 02, 2004, 22:11: Message edited by: Grand Lord Vito ]
Reply With Quote
  #20  
Old May 3rd, 2004, 03:59 PM

Yimboli Yimboli is offline
Sergeant
 
Join Date: Apr 2004
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Yimboli is on a distinguished road
Default Re: I got the AIC Blues... ::singing::

thanks! more questions to come when I beat this moo3 game i have going....

-tim
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.