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May 5th, 2004, 01:56 AM
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Corporal
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Join Date: Sep 2003
Location: London, UK
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Re: The SE4 companion - Why the long wait?.
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Xeno.
A Pessimist is just an Optimistic Realist.
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May 4th, 2004, 06:35 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: The SE4 companion - Why the long wait?.
Hey...it sure looks great...
Question...what's the favorite button for?
Kana
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May 4th, 2004, 07:08 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Kana:
Hey...it sure looks great...
Question...what's the favorite button for?
Kana
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If you check the favorite check box when accessing a game, you can choose that game in the favorite drop down box after starting the program, and accessing the game with that player file with a single click, the same as if you've checked the Autoload player and chooses a game from the recent box that has only one existing player file, but the Favorites works also if there are several exisiting player event files in the same game. The Autoload checkbox doesn't work if there are several exisitng player event files in the same game.
So for most it will be superfluous but for some it might come in handy.
If no favorite check box are checked, the favorite drop down box won't be displayed.
The most used favorite will be at the top of the favorite list.
In the recent games box the Last used game will be at the top. If all works as I've intended 
[ May 04, 2004, 18:09: Message edited by: Ruatha ]
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May 5th, 2004, 05:08 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
V 1.5 will be a totally rewritten from scratch Version.
As I've added so much i'd like to get it better structured.
I'm thinking of incorporating into the Favorites that it can autolaunch SE4.exe with a defined mod and password, so one click and your in both the editor and SE4 in a normal or modded game.
And perhaps an option to also autolaunch any program you like with a defined file, for example a excel or notepad file.
But it will also be more structured and not as clottered as v 1.4.
Any ideas for incorporation are welcome, especially now that i'm doing it from scratch.
So far it's been much easier the econd time around even though I'm using totally different components and no re-used code.
This is fun.
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May 5th, 2004, 06:17 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: The SE4 companion - Why the long wait?.
I like the current Version, but you asked for suggestions, so:
- Is there any way to import the turn event log into the program such that I can drag & drop selected entries from the log into the history file?
- Is there a way to enable mouse wheel scrolling in the windows?
Slick.
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Slick.
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May 5th, 2004, 06:21 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The SE4 companion - Why the long wait?.
Kind of bug report: frequently when using favourites or autoload features, programm will create another event file and will always logon to that incorrect event file after that. I've noticed it with the savegames where the Dead empires exist.
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May 5th, 2004, 07:39 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The SE4 companion - Why the long wait?.
Could you add a note pad feature to it that can be positioned while we are in game. This way we can use it to write notes on the side for later inclusion into the event log if we so deem, or use for story telling?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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