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  #1  
Old May 27th, 2004, 06:31 AM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Had some problems with the many settings, when I turned everything on strange things happened.
Straigthened that out now and am coming along well with the mail functions.
It can now alert audible and visually when a new turn has arrived.
Will get to work with downloading and unpacking now and after that thje mail send functions, even though they don't work at the PBW right now I hope they will soon.
Have included a quick button to the SE4 modder as I think that no SE4 player can survive long without that handy utility.
Estimated time left is 3-5 days and after that documentation and help files, then beta release sometime next week.
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Old May 27th, 2004, 02:39 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ruatha:
[QB]You can use ver 1.84 or 1.91 exe for your games.. any mod you like./QB]
What about 1.49? Believe it or not, I still have one of those games running...
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  #3  
Old May 27th, 2004, 06:52 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Ruatha:
[QB]You can use ver 1.84 or 1.91 exe for your games.. any mod you like./QB]
What about 1.49? Believe it or not, I still have one of those games running...
I haven't tested 1.49, I have only savegames from 1.84 and 1.91 and they differ enough in structure to have to be handled differently by the application.
I'd be happy if you could try it out when I release the beta, or mail me a savegame ver from 1.49, I don't feel the urge to reinstall my SE4 to try it.
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Old May 27th, 2004, 07:35 PM
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Default Re: The SE4 companion - Why the long wait?.

Wait... your program actually parses the binary savegame data???
Does this mean there's a scenario editor coming up in the foreseeable future???
Though this would open up the door to cheating, as well...

In any event, I'll send you my savegame when I get home, seeing as you're not in this particular PBW game so you'd have nothing to gain from peeking at it
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  #5  
Old May 27th, 2004, 07:47 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ed Kolis:
Wait... your program actually parses the binary savegame data???
Does this mean there's a scenario editor coming up in the foreseeable future???
Though this would open up the door to cheating, as well...

In any event, I'll send you my savegame when I get home, seeing as you're not in this particular PBW game so you'd have nothing to gain from peeking at it
Oh no.
It only reads savegame Version, the empire names and turndate, nothing more and never will.
There is an manual option where you can access any eventfile without the savegame but then the empires are called "player 1, player 2.." instead of "The dreaded Katz Empire, The Rage collective.."
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  #6  
Old May 28th, 2004, 09:40 PM
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Default Re: The SE4 companion - Why the long wait?.

Thanks to Geo who came up with a new way to access PBW I'll have a special RTC in the new program... Thanks GEO (It's coming along well!)
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  #7  
Old May 29th, 2004, 07:28 AM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Right now it can check on-line and alert for new turns, it does the same for mail but there it doesn't remember if it's alreadya lerted, so if it's set to not delete the mails from the server it will alert at each check.
This will be fixed.

It's coming along well but it's taking some time...
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