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June 11th, 2004, 07:48 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: The SE4 companion - Why the long wait?.
The operation timed out when trying to download this file.
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June 11th, 2004, 07:57 PM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Imperator Fyron:
The operation timed out when trying to download this file.
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Ruatha probably has his computer shut off, therefore you cannot download it right now. Try when you know he is on. 
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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June 11th, 2004, 08:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: The SE4 companion - Why the long wait?.
Idea:
Allow for compressed mods.
When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created.
__________________
Things you want:
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June 11th, 2004, 09:12 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Suicide Junkie:
Idea:
Allow for compressed mods.
When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created.
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I can do that, and also allow savegames in another folder aswell.
Fyron -> Yes, thunderstorm so my wife turned off the computer.
Ed Kolis > I have found the bug.
It only saved the inifile if it was closed with the close button.
I will move ini-save to close event, that should fix it.
That it doesn't autostart bugs me some, what win Version is it? (It doesn't even put the little icon in the tray?)
The space in the path doesn't matter.
The "Autolaunch" checkbox on the first page is something I will rename. It only autlaunches the event editor if there is only one existing event file for that game, so you don't have to pick a player, it has nothing to do with autostarting the game, that is set in a checkbox in the favorite page. Will make it more informative.
It had problems autostarting SE4 before ver 1.74 if there was no password, that should have been fixed.
If you are having problem autostarting Se4, both Ed Kolis and Bearclaw;
Please post the manual command line from the Favorites page for that game, here, when you have time, then I'll fix the program.
And if you're having an earlier Version, please try 1.75.
But as said, until next Version it only saves the ini when closed with the close button (It's beta).
Any more info you can provide (ie manual commandline from Favorites) is highly appreciated.
If there are no way around it other than a new Version I'll fix a 0.76, otherwise most bugs will be fixed to 0.8, and that Version will take some time before it's released, still much to do.
[ June 11, 2004, 20:20: Message edited by: Ruatha ]
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June 12th, 2004, 09:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: The SE4 companion - Why the long wait?.
Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
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June 12th, 2004, 10:19 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Imperator Fyron:
Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
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I need to know more of what you mean.
Run the turn local? If you are doing PBEM?
So should it be like a favorite game with a host turn button or should it be some kind of automatic process? check for files existing and run when all are collected?
I'd rather do another program for that in that case, as it would require another thread to watch over the files, if it's not something else your thinking of.
So manual hosting is easy (button press), auto hosting when files exist is to hard for this app as I hadn't planned on that.
Edit: Unless I make an OnFolderChange Event, and only check then, hmm , could be done..
[ June 12, 2004, 21:20: Message edited by: Ruatha ]
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June 12th, 2004, 10:22 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: The SE4 companion - Why the long wait?.
Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks.  It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.
[ June 12, 2004, 21:23: Message edited by: Imperator Fyron ]
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