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  #1  
Old June 15th, 2004, 09:40 PM
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Default Re: The SE4 companion - Why the long wait?.

Are you certain you have the password correct? If you try to open a turn from the command line and the player password is incorrect, nothing happens. Se4.exe quits with no error. Actually, I think it does have an exit code that Ruatha might be able to tap and have his companion program put up an error. But se4 wont display the error box on it's own.
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Old June 15th, 2004, 10:26 PM
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Default Re: The SE4 companion - Why the long wait?.

Is it possible to open sinle player games with this doohickey? It keeps insisting that I'm player 0, and even if I change the command line manually, it won't load the game.
EDIT: No sooner had I typed that than Itried again and it seems to be working now.

Also, is there any danger of me stupidly opening a PBW turn I've already played, hitting quit straiht away and then the companion overwriting my uploaded turn on the server with a blank one?

[ June 15, 2004, 21:28: Message edited by: dogscoff ]
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Old June 16th, 2004, 01:08 AM

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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by geoschmo:
Are you certain you have the password correct? If you try to open a turn from the command line and the player password is incorrect, nothing happens. Se4.exe quits with no error. Actually, I think it does have an exit code that Ruatha might be able to tap and have his companion program put up an error. But se4 wont display the error box on it's own.
Checked for that. Everything appears correct.
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Old June 16th, 2004, 05:34 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by bearclaw:


The manual command line is:
C:\Space Empires IV Gold\Savegame\Starscape VI.gam" "PASSWORD" "5

The game is using a mod which is in:
Space Empires IV Gold\Starscape folder.

I'm not getting any error message. It just keeps kicking back to the main screen. I can still attempt to enter my games but it still does the same thing. It will keep opening multiple copies of the external files though, so that works well.
Hi.
THANKS for posting this info!

I see your problem right away.
It will be fixed in the next Version that is far away..
But I belive you can make it work, but you'll have to locate the mod manually, and I can't guarantee that it'll work. Haven't tried it yet.

The problem is that you are using a savegame in the default savegame folder but a mod in another directory, try to locate the mod directory by using the "BROWSE" button beside the mod text box in the favorite window, that should work, I belive.

Right now it's trying to run it with standard files and it's gettin a "Data files is wrong" error.
Don't type in the mod manually, use the browse button, much better!
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Old June 16th, 2004, 05:39 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by dogscoff:
Is it possible to open sinle player games with this doohickey? It keeps insisting that I'm player 0, and even if I change the command line manually, it won't load the game.
EDIT: No sooner had I typed that than Itried again and it seems to be working now.

Also, is there any danger of me stupidly opening a PBW turn I've already played, hitting quit straiht away and then the companion overwriting my uploaded turn on the server with a blank one?
It depends on you, the companion can open a played PBW turn, if you then hit end turn it overwrites the old on, but not if you choose "Quit" in the SE4 game.
It shouldn't say that you are player 0, uncheck the "Autoload" checkbox in the first page and try to choose the correct player, 0 stands for host, in single player you should choose player 1.
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Old June 16th, 2004, 05:41 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by geoschmo:
Are you certain you have the password correct? If you try to open a turn from the command line and the player password is incorrect, nothing happens. Se4.exe quits with no error. Actually, I think it does have an exit code that Ruatha might be able to tap and have his companion program put up an error. But se4 wont display the error box on it's own.
Yes, so far I've only trapped the error code if it ends with an error, and it nearly never signals an error.
So I'll trap the error code for normal end in the future, as it seems to signal normal end even when quitting with error....
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Old June 17th, 2004, 01:51 AM
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geoschmo geoschmo is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ruatha:
The problem is that you are using a savegame in the default savegame folder but a mod in another directory, try to locate the mod directory by using the "BROWSE" button beside the mod text box in the favorite window, that should work, I belive.
I'd venture a guess and say Bearclaw has been using RTC prior to this. Since RTC doesn't actually support mods the workaround is to to use the default savegame folder and modify the path.txt manually or by using the mod picker before you start the game in RTC. If the Companion gets off the ground those of us that use RTC now could go back to using savegame folders in the mod folders like Se4 is designed to work.

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