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April 29th, 2004, 02:37 AM
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National Security Advisor
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Re: Questions:
Quote:
Originally posted by PvK:
You guys are also confusing the term Space Port with Space Yard.
PvK
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Doh. Well, you knew what we meant. 
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April 29th, 2004, 03:03 PM
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Corporal
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Re: Questions:
Quote:
Originally posted by Imperator Fyron:
Nope. Each ability is 100% separate, not connected in any way, shape or form.
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Are you saying that the Robotoid Factory and the Mineral Scanner stack up?
Now you got my confused.
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April 29th, 2004, 03:25 PM
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Major General
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Re: Questions:
No he's not saying that.
He's saying that the mineral, the rad and the org boost is seperate, they don't count together.
So if you have both robotoid and scanners the scanner is what is counts;
If you have a robotoid factory and a mineral scanner you'll get 45% mineral boost and 30% rad and 30% orgs.
[ April 29, 2004, 14:28: Message edited by: Ruatha ]
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April 29th, 2004, 03:35 PM
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Re: Questions:
Oh, I get it.
Thanks.
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April 29th, 2004, 03:45 PM
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Re: Questions:
But do system mineral scanners and mineral scanners stack??
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April 29th, 2004, 06:42 PM
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Re: Questions:
Yep.
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April 30th, 2004, 05:41 PM
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Re: Questions:
I got a couple more questions:
1- If I place a ship on one of the storms that says "block most sensors", will my ship be like cloacked?
If so, can it be detected using any of the sensors?
2- There is an armor that deflects damage below 10, does it means that if the damage caused is 11 it will not deflect anything from it? Because there are other armors that says they deflect a giving amount of damage per hit, so I suppose these 2 kinds of armor can't be have the same effect, right?
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April 30th, 2004, 07:12 PM
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Re: Questions:
1) It depends on the storm, as the highest level of cloaking provided by a storm is level 3 if memory serves, which would be equivalent to the second level of any kind of Sensors. Nebulaes tend to have higher cloaking values, and some of them (the red ones) cannot be pierced by *any* Sensors since they give a level 5 cloaking, negating even the best sensors with their level 4 abilities.
2) Only the best value should be used for your ship, but I don't actually know if it is "Removes 30 damage points from any weapon" or "No weapon doing less than 30 damage points can hurt you, but 31 damage points and above are fine enough".
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April 30th, 2004, 09:44 PM
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Captain
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Re: Questions:
Lots of information can be found at Newbie FAQ (look at 9.6 Storms & Nebulae)
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April 30th, 2004, 09:47 PM
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Shrapnel Fanatic
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Re: Questions:
Quote:
2- There is an armor that deflects damage below 10, does it means that if the damage caused is 11 it will not deflect anything from it? Because there are other armors that says they deflect a giving amount of damage per hit, so I suppose these 2 kinds of armor can't be have the same effect, right?
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Emissive armor lowers damage from each shot by its ability amount. Any shot will be lowered, regardless of which component is selected to be damaged. Keep in mind that damage that (explicitly) skips armor (shard cannons, null space projectors, etc.) NEVER trigger this ability and are never reduced by it. I am not sure about specific damage types, such as ionic disperers and shield disruptors.
This was fixed a long time ago from the old broken behavior of "ignore damage below X, do nothing against damage above X".
Quote:
Originally posted by Yef:
Are you saying that the Robotoid Factory and the Mineral Scanner stack up?
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In addition to what Ruatha said, those types of facilities use the exact same abilities (assuming you are talking only about those that affect the planet, OR only those that affect the whole system). Which facility they are on specifically does not matter, except for when a facility is destroyed or scrapped. The Minerals ability of the Robotoid does NOT stack with the Minerals ability of the Mineral Scanner (this applies separately to the planet modifiers and the system modifiers; the best planet modifier and the best system modifier do indeed stack, for each resource type separately).
[ April 30, 2004, 20:51: Message edited by: Imperator Fyron ]
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