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May 5th, 2004, 09:06 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: Modding Question?
Quote:
Originally posted by Imperator Fyron:
Yep! We got Aaron to add custom comma separated list fields for both Vehicle Type and Target Type. Look in the header info section in Components.txt to see the syntax. You can do any combination you want now.
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Great! Thanks, it's invigorating to see one idea actually turn out possible for once 
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May 6th, 2004, 12:30 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: Modding Question?
Hmmm, well, there's some more questions I have (they just keep coming, I know. Sorry 'bout that  )
1) adding those weapon targets: apparently the ones you add yourself don't show up in DavidG's SE4modder, or did I do something wrong?
2) Can you add new weapon damage types too? E.g., a weapon that only damages supply storage?
That would be it, for now 
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May 6th, 2004, 12:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Modding Question?
Quote:
Originally posted by ace joh:
(they just keep coming, I know. Sorry 'bout that )
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I am offended that you think that we are offended because you keep asking questions.
Just kidding. Keep 'em coming!
Quote:
1) adding those weapon targets: apparently the ones you add yourself don't show up in DavidG's SE4modder, or did I do something wrong?
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Do you have the absolute latest Version of SE4 Modder? I do not believe it has been updated since 1.91 came out, so it does not know to look for those fields, or how to handle them. You did nothing wrong.
Quote:
2) Can you add new weapon damage types too? E.g., a weapon that only damages supply storage?
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Sadly, no. 
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May 6th, 2004, 12:42 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: Modding Question?
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May 6th, 2004, 02:11 PM
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Private
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Join Date: Dec 2003
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Re: Modding Question?
Where would we find the latest Version of the SE4 Modder?
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May 6th, 2004, 09:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Modding Question?
Quote:
Do "modify point generation - system" abilities work on components
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Nope.
Quote:
Or do only point/resource generation abilities work?
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Only the new ones added in the 1.91 patch work. The ability used by the Mineral Miner facility, for example, does not work on a component.
However, be aware that the new point generation resource abilities do NOT have their production displayed anywhere, not on the ship, not in the Empire Status window, nowhere. You still get the points from them, but you have no idea how much they produce or anything. Using them is a huge pain, as the game does not factor them into the Empire Status window. Research and intel abilities are factored into the appropriate windows for them though, so they are fine.
Quote:
Originally posted by Moonsword:
Where would we find the latest Version of the SE4 Modder?
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SE.net has the latest Version, 1.76, available for download in its downloads section.
[ May 06, 2004, 20:13: Message edited by: Imperator Fyron ]
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May 7th, 2004, 12:20 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
Posts: 93
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Re: Modding Question?
Damn. Again.
Oh well, another one to finish for the moment: can the requirements for sphere/ring world generators be edited? More specifically, the amount of plating/cables required, and most importantly, the location? (to create some sort of artificial moon, ready to be colonized  )
(I fear the answer will be 'nope', but still, one can only hope  )
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