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May 9th, 2004, 01:49 AM
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Corporal
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Re: Modding Question?
OK, thanks 
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October 2nd, 2004, 08:40 AM
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Re: Modding Question?
Well, it's been a long time now since my Last question (didn't have time to work on it any further), but now I have some time again and here's another question: I wanted to add a Space Elevator facility, its purpose would have been to increase the (planetary) Space Yard production rate by making it easier for materials, tools, ... to reach orbit, where I assume the shipbuilding occurs. Unfortunately, there's no 'increase space yard rate' modifier, so I fear that's another no-no 
Unless it's possible to use a racial modifier for a facility? 'Cause there's a production modifier for races, wouldn't it be possible to use that for it?
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October 2nd, 2004, 08:45 AM
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Shrapnel Fanatic
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Re: Modding Question?
You couls simply make it a new space yard.
ESSY (Elvator Supported Ship Yard) Then increase production.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 2nd, 2004, 08:49 AM
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Re: Modding Question?
You mean: just making it a complete space yard, right?
I could do that but then you only need one building, instead of two like I had in mind.
(a space yard + a building that increases the space yards production vs a better space yard)
(edit: some wrong button pushed or what? :s)
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October 2nd, 2004, 08:59 AM
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Shrapnel Fanatic
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Re: Modding Question?
I treid something simular and could not get it to work. I tried every work around I could find.
What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction. (Hummmm) Something is coming to me.... Nope that won't work either.
I guess the closest thing would be the REPAIR ability. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 2nd, 2004, 09:04 AM
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Re: Modding Question?
Quote:
Atrocities said:
What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction. (Hummmm) Something is coming to me.... Nope that won't work either.
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Heh, that's what I wanted too. Ok, so like I feared, another no
Why does it seem like every thing I would like to try turns out impossible? 
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October 2nd, 2004, 09:04 AM
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Shrapnel Fanatic
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Re: Modding Question?
I don't know, perhaps you could use this?
Modified Maintenance Cost
Value1 = Percentage of normal maintenance (10% = 110% of normal, -10% = 90% or normal)
Value2 =
The only other thing that I can suggest is that your elevator improves HAPPINESS and thus production will improve via the hard coding of the game.
Planet - Change Population Happiness
Value1 = Percentage the happiness of this planet's population is improved each turn.
Value2 =
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 2nd, 2004, 09:12 AM
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Corporal
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Re: Modding Question?
Quote:
Atrocities said:
I don't know, perhaps you could use this?
Modified Maintenance Cost
Value1 = Percentage of normal maintenance (10% = 110% of normal, -10% = 90% or normal)
Value2 =
The only other thing that I can suggest is that your elevator improves HAPPINESS and thus production will improve via the hard coding of the game.
Planet - Change Population Happiness
Value1 = Percentage the happiness of this planet's population is improved each turn.
Value2 =
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LOL yeah, making it increase happiness so it increases production, in a way it works alright
How does that modify maintenance cost work? does it modify the maintenance cost for every ship in the system? This may well be an option to consider.
edit: oops, didn't notice alneyans post
So, if I understand correctly it's possible to have two spaceyards on a planet working as one if you add a building that does nothing and then make it upgradable to a facility with the same functionality as a space yard?? 
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October 2nd, 2004, 09:07 AM
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General
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Re: Modding Question?
The closest thing you could do would be a fixed bonus to construction rate, while using two facilities. It would work roughly as follow:
- Standard Spaceyard, with the wanted construction rates
- Project of Ameliored Spaceyard, which does nothing at all. Its purpose is to bypass the "one spaceyard per planet" restriction.
- The actual Ameliored Spaceyard, which comes as an upgrade to the Project. This one will have a fixed bonus to construction rates, such as a full +1,000 points for the three resources.
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