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  #1  
Old May 5th, 2004, 08:15 PM
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Default Re: Religious Talisman - unbalancing or not?

Such a fast reply! I didn't even have a chance to edit!

Looks like I should finally try out Adamant. One day I'll have free time
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Old May 5th, 2004, 08:20 PM
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Default Re: Religious Talisman - unbalancing or not?

I didn't have a whole lot to type.

But getting back to the discussion at hand... it would indeed be good if you had an optional field in RacialTraits.txt that was "Hidden Trait := TRUE" which would hide the trait from being displayed to other races. I would not like to see all traits forcibly hidden, even with a global setting in Settings.txt. More choices are always good.
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Old May 5th, 2004, 08:45 PM
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Default Re: Religious Talisman - unbalancing or not?

Or have it selectable at game setup.

Religious_________2000 pts.
Hidden Religious__3000 pts.
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Old May 5th, 2004, 09:10 PM

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Default Re: Religious Talisman - unbalancing or not?

Quote:
Originally posted by Imperator Fyron:
The problem is that when you meet a race, most of their traits would be painfully obvious. How do you hide the fact that you use organic stuff on your ships? Or crystalline? Or the fact that you are deeply religious (your entire demeanor would give it away)? Some traits could be hidden, but most would be obvious, especially if you ever get to scan or visit a planet of theirs...
I think that's the point he was trying to make -- it would be "better" if you could only discover these traits through interaction. (I put "better" in quotes because I'm not sure I agree... but it does make for an interesting twist). And your "painfully obvious" examples carry a few assumptions, I think, that don't necessarily apply to any given game...

edit: spellink

[ May 05, 2004, 20:10: Message edited by: spoon ]
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Old May 5th, 2004, 09:11 PM

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Default Re: Religious Talisman - unbalancing or not?

Quote:
Originally posted by Imperator Fyron:

it would indeed be good if you had an optional field in RacialTraits.txt that was "Hidden Trait := TRUE"
Yeah, good idea. Post it in the SE5 wishlist thread!
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Old May 5th, 2004, 09:27 PM

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Default Re: Religious Talisman - unbalancing or not?

That item has been sent to MM.. On the level of what you can see on initial contact... I believe that you will know nothing... And the options to show what can and cannot be seen will be shown. Such as Ship names , planet names, Ship classes , Race descriptions and traits.

Now I would love it if everything was named differently for each race... And that as one race updates their names etc... They can only see it... For Systems, Planets , Ships..
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Old May 5th, 2004, 09:57 PM
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Default Re: Religious Talisman - unbalancing or not?

Quote:
Originally posted by spoon:
I think that's the point he was trying to make -- it would be "better" if you could only discover these traits through interaction. (I put "better" in quotes because I'm not sure I agree... but it does make for an interesting twist). And your "painfully obvious" examples carry a few assumptions, I think, that don't necessarily apply to any given game...

edit: spellink
How so? It is very hard to hide the fact that your ships use organic technology, or crystalline. It is hard to miss someone from a deeply religious race if you converse with them... just talking with them yields all the clues you need... "deeply religious" does not mean "is religious", it means "is very religious, religion deeply permeates all aspects of their lives". Or it could be "deeply spiritual", which would have a similar affect...
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