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  #1  
Old March 18th, 2001, 11:17 PM

Aussie Gamer Aussie Gamer is offline
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Default Re: new colony techs/components

I had the same idea just prior to the 1.30 mod release. It seemed to work OK before but now seems to not work at all.
I think that maybe the mod did something that stops this from working.
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  #2  
Old March 19th, 2001, 11:58 AM
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Daynarr Daynarr is offline
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Default Re: new colony techs/components

Well, I copy/pasted your tech into my game and whaddaya know - it works.

I don't have any idea why this doesn't work for you but I had no errors at all and could colonize all planets with it (I used UFP - Rock/Oxygen race). It gets even better - AI is also putting this component on all of its colony ships.
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Old March 19th, 2001, 01:44 PM

jc173 jc173 is offline
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Default Re: new colony techs/components

Weird, weird, weird. Wish it would work for me. I was hoping that the AI would use the component so it could simply things for itself a bit. Well least it works for someone.
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