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  #1  
Old May 7th, 2004, 02:26 AM

Phoenix-D Phoenix-D is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

The class of the ship- he means the actual type. Right now the instant you see a ship you know the enemies's name for that design.
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  #2  
Old May 7th, 2004, 02:29 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Yes, racial characteristics should not just appear in the info box as soon as you contact them. It should take some time to figure out what a race is like, technologically, socially, politically, etc.

I also agree that stars and planets should be individually nameable by each empire. You could have an option to turn on 'alternative names' where you could get the other names given to a system or planet by other empires which you have diplomatic contact with. Yes, it could get messy with 20 names for each planet and star system... But it would add SO MUCH to the realism of the game to be able to have internally consistent cultures in conflict over the 'external world' of the game map.

Colonies should not be instantly identifiable either. You should have to approach within a certain range, dependent on your sensors and any 'stealth' tech that the colony might have, just like ships before you can even see them. And you won't necessarily know whoinhabits the colony unless you approach closer for a scan, openly hail it, or sit and spy on it for a while.

Ships ought to be able to operate in some circumstances without being identified. First, if you destroy an enemy task force down to the Last ship, just how is the enemy going to get word that it was your forces which destroyed his? If he had a scan of your approach Last turn, that's on thing. But if you uncloaked and wiped them out in a single battle their loss should be a mystery. It should also be possible to set 'privateers' out to attack here and their without obvious connection to your empire. Only if one of them gets captured should it be possible to identify where it came from.
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Old May 7th, 2004, 06:02 AM
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Kamog Kamog is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

The information you have on planets should not update if you are not present in that system. Right now, if you see a planet once, you can leave the system and after that, always have information on the current value and conditions, even if it changes.
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  #4  
Old May 7th, 2004, 06:52 AM

bearclaw bearclaw is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

I had posted in the SEV WishList topic about treaties having selectable options and various levels rather than set treaty levels. This could be incorperated into a treaty system like that as well.

eg: Level 1 Treaty. 10% mineral trade. Share ship info in same systems.

Level 2 Treaty. 10% Mineral trade. 20% Research trade. Hide all planet information. Share all ship locations.

and on and on.
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Old May 7th, 2004, 02:55 PM

Stone Mill Stone Mill is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

I'm excited about this integration, but I feel strongly that this capacity involves Intel.

Intel should increase or decrease what you would know about other races.

In some instances, you would even get INCORRECT information (i.e. oponnent's intel capacity, and calculation for the attempt is superior = misinformation)

How wonderful would that be?
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Old May 7th, 2004, 03:35 PM
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Atrocities Atrocities is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

I like my old idea of limited range scanners and sensors that can only see a sector around the ship on level one and 5 sectors by level 5.

Planets sensors arrays and or scanners would have a greater range of 5 to start out to 10.

This way a ship passing through a system may or may not see all the ships or planets in that system. They would have to EXPLORE the system.
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  #7  
Old May 7th, 2004, 05:34 PM

tesco samoa tesco samoa is offline
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Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Some good ideas here... I would like to run this thread for 2 weeks and then send in the ideas... See the reply and run it again for 2 weeks... for fine tuning.
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