.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2004, 04:25 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

If only the host keeps a copy of the full map, and each player has a separate .gam file to download, each player's file could be populated with the info they have seen Last.

The downloads for each player would be smaller, at the cost of more storage space on the host machine.
Reply With Quote
  #2  
Old May 8th, 2004, 09:16 PM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Separate .gam files for each player is generally a good idea. There would be no need to encrypt the data, and this would even encourage the player community to write addons for game data management. Only the administrative overhead is a bit higher, for instance pbw would have to be reprogrammed so that each player only will get his .gam file and do not have access to others.
Reply With Quote
  #3  
Old May 9th, 2004, 06:30 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Small note: I'd like to see the Proxy Partnership "feature" (viewing the systems\planets\ships of partner of your partner) removed in SEV. It's unrealistic, imho.
Reply With Quote
  #4  
Old May 10th, 2004, 01:21 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Quote:
Small note: I'd like to see the Proxy Partnership "feature" (viewing the systems\planets\ships of partner of your partner) removed in SEV.
When you say "removed", I assume you mean "A moddable option to allow/disallow it".

I think nothing should ever be removed by hard code- give modders as many toys to play with as possible.
Reply With Quote
  #5  
Old May 10th, 2004, 01:30 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Actually, I meant "removed" But yes, making it optional feature is better.
Reply With Quote
  #6  
Old May 9th, 2004, 02:33 PM
AgentZero's Avatar

AgentZero AgentZero is offline
Captain
 
Join Date: Apr 2003
Location: Burnaby
Posts: 995
Thanks: 0
Thanked 3 Times in 2 Posts
AgentZero is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

I kinda like the whole obfuscation thing, but I wouldn't go so far as to apply it to things like planets. I mean, a planet is BIG, and as soon as your ship enters the system they're gonna know where the planets are, and even have a rough idea of the conditions of said planets. So as soon as a ship enters a system we'd get a rough idea of what the conditions of all the planets were like but not if there's anyone living there, unless the colony has reached a certain stage of development. However, even if you know someone owns that planet, you won't know WHO until you wander on over and take a closer look.

But ships, even big ships, compared to the scale of an entire solar system, are TINY so naturally, they'd be a lot harder to find, and until genuinely advanced sensors are available, finding a ship in a solar system would be like... Well, you know.
When you detect a ship in a star system, I think there should be several stages of identification:
1) There's a ship over there somewhere.
2) There's a ship right there and it's about -this- big...
3) And it looks sort of like this (silhouette)
4) Now it looks exactly like this.
5) It's weapons/engines/shields are about this powerful

And that's all we'd ever know until actually making contact with the empire owning that ship. Then, under Diplomacy, one would have the option to 'Share IFF Codes'. Once this is done, any ships in you 'Unknown' list that belong the empire you shared with will be moved to that empires list. Obviously, any new designs will still come up as Unknown unless IFF codes are shared regularily.

More to say but no time to say it..
__________________
Suction feet are not to be trifled with!
Reply With Quote
  #7  
Old May 9th, 2004, 07:40 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

Quote:
I mean, a planet is BIG, and as soon as your ship enters the system they're gonna know where the planets are, and even have a rough idea of the conditions of said planets. So as soon as a ship enters a system we'd get a rough idea of what the conditions of all the planets were like but not if there's anyone living there, unless the colony has reached a certain stage of development.
I disagree. Look how little we know about planets in our own solar system- I mean until a few years ago we weren't even sure if there was water on the moon. Granted, SE4 tech is way ahead of us, but the very fatc that planets are so BIG makes it difficult to map and survey them quickly, especially from a distance.

The answer, of course, is to give modders as much flexibility as possible, thus allowing modders to satisfy both your and my points of view.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.