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  #1  
Old May 6th, 2004, 10:37 PM
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Default Re: True Solar Sails

Or just have engines be really slow.
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  #2  
Old May 7th, 2004, 01:32 AM
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Default Re: True Solar Sails

Regeneration only repairs after combat, not from being damaged by stuff outside of combat or from being destroyed by using an emergency propulsion type ability.
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  #3  
Old May 7th, 2004, 02:26 AM
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Default Re: True Solar Sails

While we're on the subject, here's a sneak preview of how I did solar sails for my (hopefully) forthcoming Mother of All Mods mod...

(NOTE: Quasi-Newtonian movement rules in effect)

Quote:
Name := Solar Sail I
Description := Uses solar winds to generate movement for a ship.
Pic Num := 129
Tonnage Space Taken := 20
Tonnage Structure := 200
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Engines
Family := 42
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Stellar Harnessing
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 6 standard movement.
Ability 1 Val 1 := 6
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1 := 75
Ability 2 Val 2 := 0
Weapon Type := None
Comments?
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  #4  
Old May 7th, 2004, 03:04 AM

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Default Re: True Solar Sails

Just one question: Why the defensive minus???

[ May 07, 2004, 14:20: Message edited by: Renegade 13 ]
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  #5  
Old May 7th, 2004, 03:28 AM
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Default Re: True Solar Sails

Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
That's hardly a defensive bonus...it's a 75% penalty to defense.
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Old May 7th, 2004, 03:28 AM

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Default Re: True Solar Sails

that way if you loose your engines in combat you're easier to hit.

EDIT: or not.

[ May 07, 2004, 02:29: Message edited by: Phoenix-D ]
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  #7  
Old May 7th, 2004, 03:57 AM
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Default Re: True Solar Sails

Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit.
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