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May 7th, 2004, 02:26 AM
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Lieutenant Colonel
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Re: True Solar Sails
While we're on the subject, here's a sneak preview of how I did solar sails for my (hopefully) forthcoming Mother of All Mods mod...
(NOTE: Quasi-Newtonian movement rules in effect)
Quote:
Name := Solar Sail I
Description := Uses solar winds to generate movement for a ship.
Pic Num := 129
Tonnage Space Taken := 20
Tonnage Structure := 200
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Engines
Family := 42
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Stellar Harnessing
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 6 standard movement.
Ability 1 Val 1 := 6
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1 := 75
Ability 2 Val 2 := 0
Weapon Type := None
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Comments?
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May 7th, 2004, 03:04 AM
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General
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Re: True Solar Sails
Just one question: Why the defensive minus???
[ May 07, 2004, 14:20: Message edited by: Renegade 13 ]
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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May 7th, 2004, 03:28 AM
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National Security Advisor
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Re: True Solar Sails
Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
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That's hardly a defensive bonus...it's a 75% penalty to defense. 
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May 7th, 2004, 03:28 AM
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National Security Advisor
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Re: True Solar Sails
that way if you loose your engines in combat you're easier to hit.
EDIT: or not.
[ May 07, 2004, 02:29: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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May 7th, 2004, 03:57 AM
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Second Lieutenant
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Re: True Solar Sails
Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
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I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit.
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May 7th, 2004, 05:46 AM
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Re: True Solar Sails
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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May 7th, 2004, 05:49 AM
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Lieutenant General
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Re: True Solar Sails
once the sails are destroyed, does the penalty go away?
either way, this significantly penalizes heavily shielded or armored ships. would be best to pack on weapons or use leaky armor so that you are sure that the solar sail is the first thing to go in combat.
you could also imagine that the solar sail gets folded or detatched in combat, as in battletech.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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