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  #1  
Old May 7th, 2004, 02:26 AM
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General Woundwort General Woundwort is offline
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Default Re: True Solar Sails

While we're on the subject, here's a sneak preview of how I did solar sails for my (hopefully) forthcoming Mother of All Mods mod...

(NOTE: Quasi-Newtonian movement rules in effect)

Quote:
Name := Solar Sail I
Description := Uses solar winds to generate movement for a ship.
Pic Num := 129
Tonnage Space Taken := 20
Tonnage Structure := 200
Cost Minerals := 400
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := None
General Group := Engines
Family := 42
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Stellar Harnessing
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 6 standard movement.
Ability 1 Val 1 := 6
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1 := 75
Ability 2 Val 2 := 0
Weapon Type := None
Comments?
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Old May 7th, 2004, 03:04 AM

Renegade 13 Renegade 13 is offline
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Default Re: True Solar Sails

Just one question: Why the defensive minus???

[ May 07, 2004, 14:20: Message edited by: Renegade 13 ]
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Old May 7th, 2004, 03:28 AM
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Default Re: True Solar Sails

Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
That's hardly a defensive bonus...it's a 75% penalty to defense.
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Old May 7th, 2004, 03:28 AM

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Default Re: True Solar Sails

that way if you loose your engines in combat you're easier to hit.

EDIT: or not.

[ May 07, 2004, 02:29: Message edited by: Phoenix-D ]
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Old May 7th, 2004, 03:57 AM
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Default Re: True Solar Sails

Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit.
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Old May 7th, 2004, 05:46 AM

Renegade 13 Renegade 13 is offline
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Default Re: True Solar Sails

Quote:
Originally posted by Captain Kwok:
quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
That's hardly a defensive bonus...it's a 75% penalty to defense.
Whoops. I think I mighta screwed up with my typing
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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Old May 7th, 2004, 05:49 AM
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Default Re: True Solar Sails

once the sails are destroyed, does the penalty go away?

either way, this significantly penalizes heavily shielded or armored ships. would be best to pack on weapons or use leaky armor so that you are sure that the solar sail is the first thing to go in combat.

you could also imagine that the solar sail gets folded or detatched in combat, as in battletech.
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