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May 7th, 2004, 03:04 AM
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Re: True Solar Sails
Just one question: Why the defensive minus???
[ May 07, 2004, 14:20: Message edited by: Renegade 13 ]
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May 7th, 2004, 03:28 AM
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Re: True Solar Sails
Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
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That's hardly a defensive bonus...it's a 75% penalty to defense. 
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May 7th, 2004, 03:28 AM
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Re: True Solar Sails
that way if you loose your engines in combat you're easier to hit.
EDIT: or not.
[ May 07, 2004, 02:29: Message edited by: Phoenix-D ]
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May 7th, 2004, 03:57 AM
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Re: True Solar Sails
Quote:
Originally posted by Renegade 13:
Just one question: Why the defensive bonus???
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I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit.
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May 7th, 2004, 05:46 AM
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Re: True Solar Sails
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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May 7th, 2004, 05:49 AM
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Re: True Solar Sails
once the sails are destroyed, does the penalty go away?
either way, this significantly penalizes heavily shielded or armored ships. would be best to pack on weapons or use leaky armor so that you are sure that the solar sail is the first thing to go in combat.
you could also imagine that the solar sail gets folded or detatched in combat, as in battletech.
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May 7th, 2004, 09:47 AM
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Re: True Solar Sails
Quote:
Originally posted by Joachim:
quote: Originally posted by Renegade 13:
Just one question: Why the defensive minus???
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I guess its to simulate the HUGE size of the sails if you were going to be even vaguely realistic about it. Hence really easy to hit. Just so.
Quote:
Originally posted by Puke:
once the sails are destroyed, does the penalty go away?
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Yes - but so does your movement.
Quote:
Originally posted by Puke:
either way, this significantly penalizes heavily shielded or armored ships. would be best to pack on weapons or use leaky armor so that you are sure that the solar sail is the first thing to go in combat.
you could also imagine that the solar sail gets folded or detatched in combat, as in battletech.
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My idea for this component is to have a viable propulsion alternative for ships that would (most likely) not be engaging in combat.
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